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Update notes via Steam Community

Changelog

Update released with new features and bug fixes.

Added Features

The following features have been added:

Achievements


It is now compatible with STEAM's achievement system.
Of the achievements planned for the full release version, those available in the Early Access version are displayed.

Additional Rules

Initially we decided not to implement it, but due to popular demand we created additional rules that allow you to control water and oil temperatures while driving.

When the additional rules are enabled, the water and oil temperatures will increase depending on the engine load.

If either of them reaches a certain temperature, the engine will go into safe mode to prevent breakdown.


When the safe mode is activated, the engine speed, output torque, etc. are restricted and the vehicle will not be able to run at 100% performance.

In the UI, the red zone of the tachometer will be expanded and alert lamps on the water and oil temperature gauges will light up.
* Flashes as a warning.

Furthermore, if the additional rules are enabled, tire wear calculations will be performed constantly, meaning that durability will decrease even during free run.
*However, durability reduction rate will be suppressed to 1/4.


With the additional rules enabled, the rewards for defeating rivals are increased by 1.5 times, as you will need to manage these factors while driving.

The additional rules serves as a challenge element. So players who want to increase the difficulty, please try it out.



The additional rules can be enabled via a button on the GARAGE screen.

UI


The UI layout while driving has been revised with the addition of water and oil temperature gauges.

1. Water and oil temperature gauges
"Added water and oil temperature gauges above the tachometer.
Only visible when Water/Oil Temperature mode is enabled."

2. ODO/TRIP meter
In response to requests to be able to check the mileage while driving, an Odometer and a Tripmeter have been added.

3. Nitro Gauge
The size on the screen has become smaller, the available amount and effect remain the same.

4. Slipstream
The effect of slipstream is now clearly visible.

5. Input Value
Added an on-screen indicator that shows the amount of value being sent from the input device.

6. CP and BP
You can now check not only your current CP but also your BP.

Team Defeat


Added a visual to help make it clearer that the rival team has been defeated.

Option


On OPTION screen, each UI item could choose whether to display or hide during a race.


The gauge layout has also become selectable.

Race

Bonus

A bonus has been added when preventing an overtaking attempt by a rival.

Shift-up Alert
If the gear shift is manual, a warning sound will go off when it is time to upshift.

Sky Patterns

The background changes randomly to reflect the daily sky patterns.
*However, there will be no changes to the road surface due to the background weather.

License Plate

The following names have been added:






Language


Added Traditional Chinese character to the language switcher.

Various Adjustments

Various adjustments include:

Rivals

  • The positions of your car and rival's cars at the start of a battle have been revised.
    • If you initiate a battle on the course, you will start the battle behind the rival's car.
    • If a rival initiates a battle on the course, the battle will start in front of the rival car.
    • If you challenge a battle at PA, the battle will start in line.

Vehicles

  • The center of gravity of vehicles with horizontally-opposed engines has been lowered slightly.

Vehicle AI

  • Adjusted the rivals to make it harder for them to collide with other vehicles in corners.

PA

  • Adjusted the battle start positions of Tatsumi PA and Daikoku PA to be parallel.

Option

  • Battle BGM start timing has become selectable.
  • Force feedback strength can now be increased up to 5 times.
  • Feedback strength changes correspond to each type of feedback.


Fixed

The following fixes have been made:

Vehicles

  • Fixed some bugs with some vehicle models.

Vehicle AI

  • Fixed an issue where it was not possible to direct rivals at certain forks in the course.
  • Fixed an issue where some Other Cars would hit walls while turning corners.

Rivals

  • Fixed an issue where more rivals than intended would appear on the course.

Course

  • Fixed some bugs in the course model.

Photo Mode

  • Fixed an issue where screenshots taken under certain conditions on Steam Deck were not saved to a folder.
  • Fixed a bug that caused sounds to stop playing before and after Photo Mode.
  • Other minor bugs have been fixed.

UI

  • Fixed minor issues with the DEALER screen.
  • Fixed a minor bug on the COLLECTION screen.
  • Fixed minor issues with the TUNE screen.
  • Fixed a minor bug on the AERO screen.
  • Fixed a minor issue with the LIVERY screen.
  • Fixed a minor bug on the MAP screen.
  • Fixed minor issues with the PERK screen.
  • Corrected mistranslated text on some screens.

B.A.D.NAME

  • Fixed an issue where some B.A.D.NAMEs could not be acquired.
  • Loading history…
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