The Steam Link for Meta Quest FAQ page is available here.
Anyone can opt into the SteamVR Beta. Instructions are available here.
SteamVR:
- You can now add offsets to poses in the Controller Binding UI. Click the gear icon next to a pose.
- Minor SteamVR Input speed optimizations.
- Made the Controller Binding UI smaller to improve usability in headset.
- Added Pico Controller to the list of controller types you can simulate.
OpenXR Developers:
- Fixed a bug where the valid and tracked flags were set on hand joints when they were actually invalid.
- Fixed a bug where hand tracking could return a XR_RUNTIME_FAILURE when it should have only been invalid poses.
- Fixed wrist joint alignment not matching OpenXR spec requirements. Corrected palm joint placement.
- Removed palm_ext/pose from vive_trackers to match specification.
- Runtime now returns XR_ERROR_GRAPHICS_REQUIREMENT_CALL_MISSING instead of XR_VALIDATION_FAILURE if an app tries to create a session without first calling xr*GetGraphicsRequirement.
- Added support for XR_SWAPCHAIN_USAGE_UNORDERED_ACCESS_BIT to the D3D11 path, which was previously ignored.
- Minor input speed optimizations.
Changed depots in beta branch