Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Hope - Update 1.8 Patch Notes



Animation Changes

- Updated drink usage animation.

Model Changes

- Improved bullet casing model.

UI Changes

- Updated Credits UI.

Gameplay Features

- Quick item switching added
- Key binding now saves
- Crosshair is now always visible and circular
- Gore effects upgraded
- Expanded Player Config options (adjust XYZ scale and position)
- Ejected casings now have improved physics
- PKP can now cause dismemberment
- PKP fire rate changed (0.07 → 0.06)
- Bullet impact force increased (3000 → 6000)
- AI behavior tree updated
- AI perception logic improved
- Before: AI detected all enemies in their vision
- After: AI reacts even if just one enemy is seen (faster response)
- Button click sound updated


Bug Fixes

- Fixed ammo bug for AA-12 (ammo would reset to 30 when dropped and picked up again)
- Fixed bug where player couldn’t stand while holding shield in crouch
- Fixed bug where player became stuck after exiting ragdoll
- Fixed zombie duplication bug

Map Updates

- Trench map reworked
- Forest map foliage render distance adjusted


Message from the Developer


I'm now shifting focus toward mod support and occasional bug fixes.
Why? Because I’m starting a new project!
I once made a psychological horror game, and I plan to rebuild it from scratch.

But don’t worry — this doesn’t mean I’m abandoning Hope.
After mod support is complete, bug patches will continue,
and if multiple developers come together in the future,
Hope 2 is something I’d seriously consider.
Windows 64-bitEnglish Depot 3591891
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link