Hope - Update 1.8 Patch Notes

Animation Changes
- Updated drink usage animation.Model Changes
- Improved bullet casing model.UI Changes
- Updated Credits UI.Gameplay Features
- Quick item switching added- Key binding now saves
- Crosshair is now always visible and circular
- Gore effects upgraded
- Expanded Player Config options (adjust XYZ scale and position)
- Ejected casings now have improved physics
- PKP can now cause dismemberment
- PKP fire rate changed (0.07 → 0.06)
- Bullet impact force increased (3000 → 6000)
- AI behavior tree updated
- AI perception logic improved
- Before: AI detected all enemies in their vision
- After: AI reacts even if just one enemy is seen (faster response)
- Button click sound updated

Bug Fixes
- Fixed ammo bug for AA-12 (ammo would reset to 30 when dropped and picked up again)- Fixed bug where player couldn’t stand while holding shield in crouch
- Fixed bug where player became stuck after exiting ragdoll
- Fixed zombie duplication bug
Map Updates
- Trench map reworked- Forest map foliage render distance adjusted

Message from the Developer
I'm now shifting focus toward mod support and occasional bug fixes.
Why? Because I’m starting a new project!
I once made a psychological horror game, and I plan to rebuild it from scratch.
But don’t worry — this doesn’t mean I’m abandoning Hope.
After mod support is complete, bug patches will continue,
and if multiple developers come together in the future,
Hope 2 is something I’d seriously consider.

Changed files in this update