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Update notes via Steam Community
Features:
  • Character Creation UI has updated labels
  • Improved Oranges quests (more explanation, better structure)
  • Defeated enemies now fade out and despawn
  • Initial Mini Squishies are now separate from main Squishies, and also drop loot
  • Slower weaker enemies to start with
  • AoE Loot pickup is now available in the new Gameplay menu settings. Holding shift also toggles if looting is area or single
  • Character now sits when using the Resting skill
  • Camera now doesn’t always zoom in when blocked by minor objects like trees and lamposts
  • Localization now uses JSON and opens up better prospects to get translations done (or perhaps allow importing custom localization?)
  • New quest objectives and events logic that can be chained together to create sequences
  • Unavailable and incomplete quests now don’t show transparent gray icons above heads
  • NPC spawning now available
  • Male Adventurer sprites are now in and available in Character Creation
  • Female Celestial Knight sprites are now in!
  • Enemies and NPCs can switch between pathfinding and basic AI to chase targets
  • Halfling 1 Male and Female sprites are now in (but they’re not present in the playtest)
  • Some NPCs/Enemies can now be defeated instead of killed, causing them recover health and unaggro
  • Camera cutscenes are now possible
  • Screen transitions are now in, fading to black instead of just cutting straight to something else
  • No hair is now a hair option
  • Tooltips for skills have been improved to do calculations, and show current/next skill level differences when levelling up
  • More headers on tooltips like cast time and mana cost
  • Mana spending on skills is now in
  • Mana check and error if you can’t afford to cast
  • Skills now turn red on the hotbar when the target is out of range
  • Clicking on UI windows / opening UI windows now changes their ordering on the screen, so they can’t be hidden by another window. (Text box and Vendors still get priority in the ordering)
  • Melee skills now don’t get blocked by the auto attack action
  • Bolt skill improved with sound effects and orb during casting
  • Bash skill sounds added
  • Enemies now have wander distances, so they will move back to their area if they are too far away
  • New terrain workflow, and playable progress on Ledoni Valley and Ledoni Crater
  • Playtest now starts the player at level 9 and on the Ledoni Valley map, with 3 quests and a new enemy type
  • Press ESC to untarget something, enemies and NPCs now don’t get untargetted by just clicking the ground


Fixes:
  • Fixed missing text on one Oranges quests
  • Minor spelling mistake fixes in quests
  • Fixed issue where Quest Tracker UI is initially really big
  • Fixed issue where Victory appeared on Card Game screen at the start
  • Fixed hover over test when another entity was highlighted
  • Fixed inability to select something like loot when another object like a dead enemy was in the same area
  • Head position fixes on NPCs and characters
  • Player/NPCs floating off the floor at certain camera angles is now fixed
  • Improved NPCs going down slopes
  • Weapon sprite ordering fixes on certain animations
  • Cursor hover selection now won’t go through solid objects, and how it prioritises / excludes objects has been improved
  • Lighting tweaks due to engine upgrade

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