- Character Creation UI has updated labels
- Improved Oranges quests (more explanation, better structure)
- Defeated enemies now fade out and despawn
- Initial Mini Squishies are now separate from main Squishies, and also drop loot
- Slower weaker enemies to start with
- AoE Loot pickup is now available in the new Gameplay menu settings. Holding shift also toggles if looting is area or single
- Character now sits when using the Resting skill
- Camera now doesn’t always zoom in when blocked by minor objects like trees and lamposts
- Localization now uses JSON and opens up better prospects to get translations done (or perhaps allow importing custom localization?)
- New quest objectives and events logic that can be chained together to create sequences
- Unavailable and incomplete quests now don’t show transparent gray icons above heads
- NPC spawning now available
- Male Adventurer sprites are now in and available in Character Creation
- Female Celestial Knight sprites are now in!
- Enemies and NPCs can switch between pathfinding and basic AI to chase targets
- Halfling 1 Male and Female sprites are now in (but they’re not present in the playtest)
- Some NPCs/Enemies can now be defeated instead of killed, causing them recover health and unaggro
- Camera cutscenes are now possible
- Screen transitions are now in, fading to black instead of just cutting straight to something else
- No hair is now a hair option
- Tooltips for skills have been improved to do calculations, and show current/next skill level differences when levelling up
- More headers on tooltips like cast time and mana cost
- Mana spending on skills is now in
- Mana check and error if you can’t afford to cast
- Skills now turn red on the hotbar when the target is out of range
- Clicking on UI windows / opening UI windows now changes their ordering on the screen, so they can’t be hidden by another window. (Text box and Vendors still get priority in the ordering)
- Melee skills now don’t get blocked by the auto attack action
- Bolt skill improved with sound effects and orb during casting
- Bash skill sounds added
- Enemies now have wander distances, so they will move back to their area if they are too far away
- New terrain workflow, and playable progress on Ledoni Valley and Ledoni Crater
- Playtest now starts the player at level 9 and on the Ledoni Valley map, with 3 quests and a new enemy type
- Press ESC to untarget something, enemies and NPCs now don’t get untargetted by just clicking the ground
Fixes:
- Fixed missing text on one Oranges quests
- Minor spelling mistake fixes in quests
- Fixed issue where Quest Tracker UI is initially really big
- Fixed issue where Victory appeared on Card Game screen at the start
- Fixed hover over test when another entity was highlighted
- Fixed inability to select something like loot when another object like a dead enemy was in the same area
- Head position fixes on NPCs and characters
- Player/NPCs floating off the floor at certain camera angles is now fixed
- Improved NPCs going down slopes
- Weapon sprite ordering fixes on certain animations
- Cursor hover selection now won’t go through solid objects, and how it prioritises / excludes objects has been improved
- Lighting tweaks due to engine upgrade
Changed files in this update