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Update notes via Steam Community

Hello Rebels!

First of all, we want to thank everyone who participated in our last Open Beta.
We received a lot of great feedback on what we can improve for the Early Access release, as well as ideas for upcoming features and changes.

A major milestone was reached: we didn’t experience a single server crash throughout the weekend, and server performance held up well. That gave us even more confidence going into the Early Access launch this week.

Our main focus has been on polishing the game further, we’ve made adjustments based on your feedback and added a few small new features.
Keep in mind that the game is still in development and will continue to evolve after the Early Access release as we move toward full launch.

By supporting and playing the game, you’re helping us shape it into something even better.
As we've said from the beginning, we want to build this first-person shooter together with the community.

Release for Early Access are July 11th 7pm cest and the original price is set $24,99. The first week we will have a discount on 20%

So what have we been up to the past 2 weeks?

Anti-Cheat

Our main focus recently has been on implementing anti-cheat measures.
To be honest, we didn’t expect cheaters to appear so early in the game, so anti-cheat was planned for a later stage in our roadmap. However, that changed after the recent Open Beta.

Our talented team at Yahaha Games has now started working on integrating an anti-cheat system. Unfortunately, it won’t be ready during the first few weeks of Early Access, but in the meantime, we are able to manually ban players who are caught cheating on our servers.

So rest assured, we’re no longer standing with our hands tied behind our backs.

Audio

We’ve now completed a clearer first-stage audio mix.
Players can now adjust individual sound settings — not just the master volume — giving you more control over your audio experience.

We’ve also tweaked sound effects to make them punchier and stand out more in-game.
That said, there’s still a lot of work ahead. The audio is very much a work in progress, and we’ll continue refining it throughout development.

Gameplay

  • Shorten auto spot duration time

  • Player rank score tweaks - not that fast to progress your rank now

  • Moose Tank HE shells - less damage radius

  • Moose Tank Moose get killed audio feedback

  • Weapon Station - easier to see stash buttons

  • Weapon Station - stash all button

  • Weapon Station - auto sell function when you buy a new weapon

  • Weapon Station - higher weapon part stash limit

  • Trophy system - removed auto destruct function

  • Medic Camp Fire - removed auto destruct function

  • Stronghold - Tweaked build zones for more creativity

  • Stronghold - Doors & Windows closes automatically after time

  • Stronghold - Spawn protection for owning team

UI/UX

  • Scoreboard - New layout + See killed players.

  • Tactical map - Powerspike progression bar

  • Tactical map - Player rank progression

  • Tactical map - Mission / Objectives tabs

  • Tactical map - Team members player cards + VOIP icon

  • Tactical map - Team member colors ( Work in progress )

  • Re spawn Screen - See if players are airborne.

Settings / Performance

  • Video Settings - Upscaler Settings (DLSS/FSR/XeSS)

  • Video Settings - Latency Reduce (Nvidia Reflex/Antilag) Currently Reflex only.

  • Video Settings - No HUD options

  • Audio Settings - More options

  • Control Settings - Inverted flight control uses right settings

Bugfixes

  • Moose Tank - Third person camera glitches

  • Moose Tank - ADS Sight Clamp

  • Radioactive Bear - Seat is full bug fixed

  • Radioactive Bear - Camera bug / Flying Bear

  • Radioactive Bear - Bear have a hammer

  • Radioactive Bear - Melee tweaks

  • Eagle´s - Flight Controller Tweaks

  • Weapon Station - Get stuck in walls

  • Class Wardrobe - Get stuck in walls

  • Loot Storage - Interact from behind removed

  • Stronghold - Repair Doors Fixes

  • Macro fire bug fixed

See you all on Friday!

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