To celebrate our 25th anniversay, during Slitherine Next we have announced a new update, releasing today. On top of several fixes and balances, this new update features a new brand unit: the Deffkilla Wartrike. In order to be usable in your armies, players must own the Ork Faction DLC.
During the event, we talked about the origin of the game, its history and also the next steps. In case you missed the event, you can rewatch it here:
As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
Changes since 1.5.275
General
Added new unit for the Ork Faction, the Deffkilla Wartrike
This is a HQ unit for the Orks. It requires the Ork Faction DLC to be usable in your armies.
Added new Imperial City map biome for Crusade and Planetary Supremacy
Added 5 new T’au themed buildings to the Map Editor for players to use in their custom maps and campaigns
Crusade
Rebalanced Enemy Army Sizes for all battles
Added Uncommon and Legendary Level Up Upgrades
Enemy Boss HP reduced to +100% from +200%
Added a selection of Boss Army upgrades
These will buff all of the other units in a Boss’ army
Balance
Updated Ork “Speedy Boyz” army
Tweaks for some Crusade level ups.
Bug Fixes
Crusade Mode
Fixes for:
Moved objective spires in Crusade mode “Siege” games to be closer to the player spawn
Initial T’au army was larger than the initial battle size allowed
Some Flamer units could cause an occasional game hang on level up
Units would face the wrong way when activating capture points in Crusade
Deeds of the Fallen
Fixes for:
Mission 4 side objective does not count turns correctly after Save&load
When Leona dies first time in mission 10 then the objective marker disappears and makes mission incompletable
General
Fixes for:
Visual fx of some Adepta Sororitas abilities, which played too quickly if gameplay time speed up was being used
Tweaked main menu button background to aid readability
Some tech trees were placed too far to the right on the screen, obscuring the token cost icons
Mines no longer count as units towards location capture (like in Conqueror game mode)
AI controlled Canoness and Sister Superior will now actually use their swords
Clarified the description for abilities that trigger a modified charge (like Devastating Charge) and require at least 1 movement point to be used
Issue where starting Armoured Sentinel in Crusade had Plasma Cannon, not Flamer
Some rocks in the Defence of Eonis map were badly placed and did not match the tilemap
Changed files in this update