Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Slightly changed how the priority works for falling blocks. This does not affect any solve paths.

As a block falls it will first repulse/bounce off from the axis it was most recently pushed in. Previously it would fall back to world priority (whichever block is closest to -∞ on the X plane, secondly the Y)

Old behaviour:

New behaviour:

  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link