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Update notes via Steam Community

Hi folks! This is the first of the bugfix patches LEO will receive as reports come in. Thank you to everyone who's provided feedback so far! It's always remarkable how much more playtesting gets done the moment you release something to the public, compared to what you can do on your own.

I'm glad to say that none of the reported bugs were game-breaking, which makes this a pretty smooth launch! That said, I'd like to keep pushing for as bug-free of an experience as possible. I've also tweaked the endless progression parameters to hopefully make it a more fair, but still challenging experience!

Fixed issues:

  • Enemies not being cleared post-boss

  • Boss looking like a melee enemy when firing missiles

  • Some sound effects not being affected by the correct options

  • Sliders were only clickable once

  • LEO could exit the arena at high enough speeds; this is hard to fix permanently due to Godot's physics, but LEO will at least be put back in the center of the arena

  • Upgrades in endless mode would affect the record created post-boss; unfortunately I can't fix results retroactively, but future results should be separate between victory and endless mode

Lastly, a big thank you to everyone who's played LEO - I'm so glad to have created a fun experience for you! I hope you'll continue to play and share it with your friends!

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