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Update notes via Steam Community

🌸 Balancing


🌱Various non-weapon skills now have a larger weight when determining use percentage for level up bonuses
🌱Updated emerald count stored in urns within tombs under the Forten Lazure map

🌸 UI


🌱Fixed issue with dialogue notepad sometimes flashing open when opening a new dialogue vignette after its been used previously

🌸 Adventuring


🌱Fixed issue with Boro inventory pack emptying if exiting the peddler menu a specific way with the pack open still. Thanks for catching that @Gearedbeast!
🌱The (potentially) new storekeep under Rozafir is now correctly named Fina instead of Moira
🌱Fixed bug where killing Mihal could cause error loading game in future saves
🌱Fixed issue that could occur with ranged enemies where they don’t search for you after seeing you if they are alone
🌱(New games only) Some of the items picked up from the robbers above Nelu’s inn had items that would drop with 0 durability. This has been fixed and is now dependent on their use during the fight as expected
🌱Possessed child in Garnet Bay can now be gently knocked out *and then* disposed of without causing a bug. Thanks @KED for leading our padurri-possession research team
🌱Fixed dialogue with sick guard at Forten Lazure where the strength-check response text can be given to the wrong guard. Thanks @jombifer!
🌱Aven-Dura guards in West Ruins map now wait 15 hours after the hostages have been returned before heading back to their fort. Thanks @Goblin Darts!

🌸 Maps


🌱Increased collision area around brambles in back of crop goblin fort that you could use W-A-S-D to run past but could not click move through
🌱Decreased health of brambles in Abandoned Farm
🌱Fixed issue where you could waypoint-click across door links in outdoor scenes that are automatically connected, like the bridges near Rozafir. Thanks @Ked!

Updated some render oddities and colliders in:
🌱Forten Lazure
🌱Tombs under Forten Lazure map
🌱West Ruins
🌱Rozafir
🌱Lazure Lighthouse
🌱Act 1 location

🌸 Gameplay


🌱Fixed the sneak gauge staying up when interrupted, now goes away as expected. Thanks for catching that @KED!
🌱Non-leader guards now prioritize a closer proximity to the Leader during combat pathfinding, so they should stay closer in more obstacle heavy areas
🌱Fixed error that could occur when loading new game while sneaking
🌱Fixed issue with boro when performing the sequence of catching a new boro, taking back your previous one, then buying one causing an emerald reduction error. Thanks for catching that @KED!
🌱Fixed an issue that could occur when bound creatures would wait to attack a target if it was innocent and created a victim badge.

🌸 Controller


🌱Fixed mislabeled controller prompt for opening spell and songbooks. Thanks @Boru!
Windows 64-bit Depot 3172701
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Windows 32-bit Depot 3172703
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