
Business Events
Businesses don't operate in a vacuum. Various disasters, accidents, and competition can affect a business's development, and they also require customers, investors, and even competition to thrive.These business-related events can be good or bad. Generally speaking, the more prosperous the location, the higher the business's visibility, and the better its operations, the more likely it is to encounter beneficial events.
Although businesses in their early stages are frequently affected by various negative events, in the long run, business events are necessary conditions for building great enterprises.
In terms of form, business events are divided into interactive and non-interactive types. Interactive events require owners to actively respond using various possible methods, while non-interactive ones proceed naturally without additional handling.
A business may encounter one event per month, while high-risk businesses may experience them more frequently.

Added 20+ Business Events:
BanditryWounded Adventurer
Natural Disaster
Fire
Burglary
Accident
Irate Customer
Bad Competition
Infestation
Employee Unrest
Spell Gone Awry
Sabotage
Unexpected Taxes
Protection Racket
Important Customer
Spectacle
Good Competition
Booming Business
Unusual Patron
Franchise Offer
Major Order
...

New Feat: Business Savvy
You are particularly gifted when it comes to setting up and maintaining profitable businesses.You gain a +2 bonus on all profit checks. In addition, you get a +1 luck bonus on all attack rolls, saving throws, and checks when resolving any business-related events.

Business Related Adjustments:
New House Rule: Interactive Business EventsNew House Rule: Non-Interactive Business Events
Added event-related options to business UI
Significantly reduced town relationship requirements for businesses
Increased risk of Mine and Alchemy Workshop: 2 -> 3
Fixed: Primary-skill specialists of Fighting School cannot replace owner for profit checks

Others:
New feature of battle UI: Locate to current characterOptimized text colors to reduce harsh color contrasts
(+5 modifications of house rules for old saves)

Next, we'll work on (rough list):
Other adventurers and NPCsMultiple continents and planes
Magic concentration, magic exhaustion, low and high magic area rules
Macro resource harvesting and crafting
Specific usage of all skills
Remake dungeon module
Detailed features of terrains
Battle maps adapt terrains
Monsters distribution
Main storyline
Random events
ect.
And player races (Centaur), feats and spells, etc.

Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Changed files in this update