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Update notes via Steam Community

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🔮 Bob's Crystals - Beta v1.23 - 08-07-2025 - Release Notes

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🛠️ HOTFix

- Skipping an online level was crashing the game.

Game core adjustment.

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🔮 Bob's Crystals - Beta v1.22 - 08-07-2025 - Release Notes

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🧰 General

- Added preload screen for Assets, this is giving the gameplay much more smooth play.

- Narratives added for level 56,57,58,59 and 60.

- 2 New tiles: Dark lower ramp-reversed and dark lower block.

- Changed audiobus configuration - OS.set_environment("PULSE_LATENCY_MSEC", "30")

🛠️ Fixes

- Sometimes tiles were not removed in the levelbuilder. due to the garbage collection cycle and frame load.. technical thingy!.

- Selecting an effect in the levelbuilder a wrong path was passed and an error occured. this was not visible on the front-end.

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🔮 Bob's Crystals - Beta v1.21 - 07-07-2025 - Release Notes

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🧰 General

- Added function to skip a level.. but comes with a cost!.

🛠️ Fixes

- Marker progressbar was visible in online levels.

- reset_onlinelevel was broken

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🔮 Bob's Crystals - Beta v1.20 - 04-07-2025 - Release Notes

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🛠️ HOTFixes

- Soundblocks were visible in the online level play.

- Restarting online levels were loading the storymode levels...

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🔮 Bob's Crystals - Beta v1.19 - 03-07-2025 - Release Notes

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🧰 General

- Levelbuilder: Tile caching now saved locally with a checksum, so the cache is build only when tiles are added or changed.

- Levelbuilder: Music caching now saved locally with a checksum

- new asset: movable: bunch of bananas.

- new asset: movable: bunch of bananas.

- new asset: environment: bananaplant

🛠️ Fixes

- Levelbuilder: Music explorer - first time music selection was not responding.

- (camp) fire colors where a bit off

🛠️ # CRITICAL FIX: Adding a level to your levelpack was not selecting it by default.

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🔮 Bob's Crystals - Beta v1.18 - 02-07-2025 - Release Notes

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🧰 General

- 10 brand new vibrand skydomes added to the game - bringing it to a total of 135 skydomes for the game.

- 10 brand new pulse driven soundtracks added to the game - - bringing it to a total of 138 music scores for the game.

- Levelbuilder: *NEW keybinding

P key creates a plane of 9 * 6 at the current cursor position with the cursor selection.

Makes is easyer to create larger areas, rooftops or other surfaces (lava / water / etc.)

- Marker Crystal game: Changed mouse move motion to a continous motion instead of absolute positioning.

- Marker Crystal game: added 2 extra skybox domes.

- Added Cache loading screen on the tile editor, so the first time it takes some time to, but now you see what is happening.

- Added Cache mechanism to the music explorer including loading overlay.

- 🖲️ Level 56: Control Room Alpha

- Created a Python script to optimize images sizes for skydomes and textures recursive troughout the project.

- New Asset - Environment - Big spaceship with slight pulsating lights.

🛠️ Fixes

- skybox3 was broken in the marker game... strange?!.

- Chemical explosion was not affecting Bob... Now Bob explodes happy with it.

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🔮 Bob's Crystals - Beta v1.17 - 01-07-2025 - Release Notes

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🧰 General

- Added extra checks in the levelbuilder. At least 1 crystal is required in order to test the level and-or upload the leven.

- Added extra notification in the levelbuilder stating missing crystals, and or considering adding collectables.

- Balancing: When playing online levels a maximum of 10 collectibles are added to your total collectibles.

- New assets:

Environment: computertable1

Environment: computertable2

Environment: computertable3

Environment: computerpanel1

Environment: computerstep

Environment: computercrane

Environment: spaceship1

🛠️ Fixes

- Had some @tool param at the wrong spot giving some weird behaviour. :)

🧰 Upcoming....

🖲️ Level 56: Control Room Alpha

Mission Prompt: “Buttons, switches, and no user manual.”

🔐 Level 57: Security Override

Mission Prompt: “Hack the system, bypass the drones, don’t explode.”

🚀 Level 58: The Hangar

Mission Prompt: “That's a big spaceship. A really big spaceship.”

🔋 Level 59: Power Core Access

Mission Prompt: “The heart of the facility beats with ancient energy.”

💎 Level 60: The Fourth Marker

Mission Prompt: “Three down, more to go.”

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🔮 Bob's Crystals - Beta v1.16 - 27-06-2025 - Release Notes

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🧰 General

- Library image from steampage upgraded to more higher quality.

- New main logo depicting more the story.. sunrise on earth showing the energy grid.

- New tile objects

* pipe-corner

* pipe-cross

* pipe-straight

* pipe-straight-broken <- breakable tile

* pipe-tshape

- Modified satelite dish with blinking light doing morse code and "volumentric" light.

- Added levelvoices for level 54 and 55.

🛠️ Fixes

- Some lambda errors where occuring (invisible for the player) when hit by a fireball.

🧰 Areas of attention.

Main screen buttons and layout.

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🔮 Bob's Crystals - Beta v1.15 - 25-06-2025 - Release Notes

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🧰 General

- Added 11 new soundtracks totalling it to 128 soundtracks.

  • Check out the pulse* music in the levelbuilders music library.!!!

- Library image from steampage upgraded to more higher quality.

- New main logo depicting more the story.. sunrise on earth showing the energy grid.

- Marker crystal game - the controler left should shows cross and zooms.. right mousebutton also connected to this function.

🛠️ Fixes

- Main tune was playing when going into the levelbuilder - switching off now.

- When switching profile, the marker game crystals are not "switched".

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🔮 Bob's Crystals - Beta v1.14 - 24-06-2025 - Release Notes

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🧰 General

- Performance improvements and fixes on the core gameplay mechanics.

- Upgraded 3D Floater enemy graphics in the Crystal marker defence

- Upgraded 3D Crawler enemy graphics in the Crystal marker defence

- Upgraded 3D Zapper enemy graphics in the Crystal marker defence

- Upgraded 3D Sentinel enemy graphics in the Crystal marker defence

🛠️ Fixes

- When bob explodes sometimes attribes where set while bob was already gone.

- When bob explodes the camera cannot follow him anymore.

- Electric generator was not brighten up when active.

- Updated harbor boulder collision shape.

- Markerparts counter stayed empty when there were no parts in the level. now shows full.

🧰 Known issues and areas of attention.

- Jumping off Transporter tiles while they are rotating is giving an small issue - keep trying ;)

- Need to balance the tower defence part more.

📖 Story

- 🤖 Level 54: Drone Factory

- 🤖 Level 55: Ventilation Chase

Both work in progress

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