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🔮 Bob's Crystals - Beta v1.23 - 08-07-2025 - Release Notes
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🛠️ HOTFix
- Skipping an online level was crashing the game.
Game core adjustment.
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🔮 Bob's Crystals - Beta v1.22 - 08-07-2025 - Release Notes
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🧰 General
- Added preload screen for Assets, this is giving the gameplay much more smooth play.
- Narratives added for level 56,57,58,59 and 60.
- 2 New tiles: Dark lower ramp-reversed and dark lower block.
- Changed audiobus configuration - OS.set_environment("PULSE_LATENCY_MSEC", "30")
🛠️ Fixes
- Sometimes tiles were not removed in the levelbuilder. due to the garbage collection cycle and frame load.. technical thingy!.
- Selecting an effect in the levelbuilder a wrong path was passed and an error occured. this was not visible on the front-end.
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🔮 Bob's Crystals - Beta v1.21 - 07-07-2025 - Release Notes
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🧰 General
- Added function to skip a level.. but comes with a cost!.
🛠️ Fixes
- Marker progressbar was visible in online levels.
- reset_onlinelevel was broken
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🔮 Bob's Crystals - Beta v1.20 - 04-07-2025 - Release Notes
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🛠️ HOTFixes
- Soundblocks were visible in the online level play.
- Restarting online levels were loading the storymode levels...
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🔮 Bob's Crystals - Beta v1.19 - 03-07-2025 - Release Notes
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🧰 General
- Levelbuilder: Tile caching now saved locally with a checksum, so the cache is build only when tiles are added or changed.
- Levelbuilder: Music caching now saved locally with a checksum
- new asset: movable: bunch of bananas.
- new asset: movable: bunch of bananas.
- new asset: environment: bananaplant
🛠️ Fixes
- Levelbuilder: Music explorer - first time music selection was not responding.
- (camp) fire colors where a bit off
🛠️ # CRITICAL FIX: Adding a level to your levelpack was not selecting it by default.
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🔮 Bob's Crystals - Beta v1.18 - 02-07-2025 - Release Notes
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🧰 General
- 10 brand new vibrand skydomes added to the game - bringing it to a total of 135 skydomes for the game.
- 10 brand new pulse driven soundtracks added to the game - - bringing it to a total of 138 music scores for the game.
- Levelbuilder: *NEW keybinding
P key creates a plane of 9 * 6 at the current cursor position with the cursor selection.
Makes is easyer to create larger areas, rooftops or other surfaces (lava / water / etc.)
- Marker Crystal game: Changed mouse move motion to a continous motion instead of absolute positioning.
- Marker Crystal game: added 2 extra skybox domes.
- Added Cache loading screen on the tile editor, so the first time it takes some time to, but now you see what is happening.
- Added Cache mechanism to the music explorer including loading overlay.
- 🖲️ Level 56: Control Room Alpha
- Created a Python script to optimize images sizes for skydomes and textures recursive troughout the project.
- New Asset - Environment - Big spaceship with slight pulsating lights.
🛠️ Fixes
- skybox3 was broken in the marker game... strange?!.
- Chemical explosion was not affecting Bob... Now Bob explodes happy with it.
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🔮 Bob's Crystals - Beta v1.17 - 01-07-2025 - Release Notes
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🧰 General
- Added extra checks in the levelbuilder. At least 1 crystal is required in order to test the level and-or upload the leven.
- Added extra notification in the levelbuilder stating missing crystals, and or considering adding collectables.
- Balancing: When playing online levels a maximum of 10 collectibles are added to your total collectibles.
- New assets:
Environment: computertable1
Environment: computertable2
Environment: computertable3
Environment: computerpanel1
Environment: computerstep
Environment: computercrane
Environment: spaceship1
🛠️ Fixes
- Had some @tool param at the wrong spot giving some weird behaviour. :)
🧰 Upcoming....
🖲️ Level 56: Control Room Alpha
Mission Prompt: “Buttons, switches, and no user manual.”
🔐 Level 57: Security Override
Mission Prompt: “Hack the system, bypass the drones, don’t explode.”
🚀 Level 58: The Hangar
Mission Prompt: “That's a big spaceship. A really big spaceship.”
🔋 Level 59: Power Core Access
Mission Prompt: “The heart of the facility beats with ancient energy.”
💎 Level 60: The Fourth Marker
Mission Prompt: “Three down, more to go.”
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🔮 Bob's Crystals - Beta v1.16 - 27-06-2025 - Release Notes
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🧰 General
- Library image from steampage upgraded to more higher quality.
- New main logo depicting more the story.. sunrise on earth showing the energy grid.
- New tile objects
* pipe-corner
* pipe-cross
* pipe-straight
* pipe-straight-broken <- breakable tile
* pipe-tshape
- Modified satelite dish with blinking light doing morse code and "volumentric" light.
- Added levelvoices for level 54 and 55.
🛠️ Fixes
- Some lambda errors where occuring (invisible for the player) when hit by a fireball.
🧰 Areas of attention.
Main screen buttons and layout.
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🔮 Bob's Crystals - Beta v1.15 - 25-06-2025 - Release Notes
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🧰 General
- Added 11 new soundtracks totalling it to 128 soundtracks.
Check out the pulse* music in the levelbuilders music library.!!!
- Library image from steampage upgraded to more higher quality.
- New main logo depicting more the story.. sunrise on earth showing the energy grid.
- Marker crystal game - the controler left should shows cross and zooms.. right mousebutton also connected to this function.
🛠️ Fixes
- Main tune was playing when going into the levelbuilder - switching off now.
- When switching profile, the marker game crystals are not "switched".
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🔮 Bob's Crystals - Beta v1.14 - 24-06-2025 - Release Notes
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🧰 General
- Performance improvements and fixes on the core gameplay mechanics.
- Upgraded 3D Floater enemy graphics in the Crystal marker defence
- Upgraded 3D Crawler enemy graphics in the Crystal marker defence
- Upgraded 3D Zapper enemy graphics in the Crystal marker defence
- Upgraded 3D Sentinel enemy graphics in the Crystal marker defence
🛠️ Fixes
- When bob explodes sometimes attribes where set while bob was already gone.
- When bob explodes the camera cannot follow him anymore.
- Electric generator was not brighten up when active.
- Updated harbor boulder collision shape.
- Markerparts counter stayed empty when there were no parts in the level. now shows full.
🧰 Known issues and areas of attention.
- Jumping off Transporter tiles while they are rotating is giving an small issue - keep trying ;)
- Need to balance the tower defence part more.
📖 Story
- 🤖 Level 54: Drone Factory
- 🤖 Level 55: Ventilation Chase
Both work in progress
Changed files in this update