Version 2.0788 includes the following improvements:
- Added ability to reset RGB values to 100 in HUD Configuration with right click.
- Increased planetary terrain detail at greater distances for the 'Very High' setting.
- Added '>P' symbol and yellow color for listed local contracts requiring planet-side start.
- Added alert line to contract descriptions if planet-side starting is required and player is not planet-side.
- Several initial contract acceptance directives and descriptions expanded for clarity and more detail.
- Increased minimum weapon turret module capacity by +1 before dependent storage modules are required.
- Reduced automatic build point placement for quests to 200 CU for easier dependent module placement.
- 'Advanced' control input system updated in efforts to work better with Proton (see notes).
- Rendering system updated for more physically accurate lighting and material properties.
- Added ability to sort market lists by All, Commodity, Equipment, and Weapon categories.
- Added objective, pay, and distance description headings to contract preview list.
- Added description legend for distance symbols to space below contract list.
- Increased size of all list icons for available contracts and items for sale.
- Capitalized headings for many categories/buttons for various menus and lists.
- Switched checkboxes to filled circles to better distinguish from exit buttons.
- Renamed HNGR label to COMM in station/city module list (news/information console).
- Lightning effects revised for delays between flashes and a softer sequence.
- Automatic text detail setting increase applied for 2K and 4K resolutions.
- 32-bit legacy code/modules removed.
- Minor improvements and fixes.
Notes:
Contract Details Added and Expanded - For improved clarity and directions, many contract descriptions have been updated to provide more details and specific instructions. Additionally, the contract preview list now has objective, pay, and distance headings above the list for visual cues of each parameter. Some contracts require planet-side activation, but are still shown through the local station's job network to indicate availability among the pool of listed contracts. Such contracts that must be started planet-side are now marked with a '>P' distance symbol and will be colored yellow when the player is not on the surface of a planet to indicate their requirement for a surface descent and city docking prior to acceptance. Additionally, contracts that require planet-side starting will display an alert line in their descriptions if the player is not on the surface of a planet.
Rendering System Updated - New shaders and accommodating textures have been implemented in an effort to move away from the earlier rendering approach that resulted in some specular wash-out, oversaturation of colors, and somewhat flat response to light on object surfaces. The new system takes into account material properties along with revised lighting calculations to render cockpits, ships, stations, and cities with a more physically accurate metallic appearance. The new rendering approach is also designed to work with the existing texture index framework for any custom media. Some adjustments might be desired for the specular index and/or new adjustable parameters to better align with the new rendering approach. See the customizing kit for details.
Advanced Control System Updated - The 'Advanced' control system has been updated in efforts to work better with Proton, including solving the crash issue that could occur when attempting to start the Axis Configuration menu and enable input response. For whatever reason(s), certain links between a running app/game and dependent libraries aren't established when running in a Proton environment in ways that can prevent DirectInput devices from communicating (axis and button signals). Every effort to try and establish a link in code was not successful during testing over the last few months, so there appears to be something inherent within certain Proton versions that prevent input from working as needed. But it was discovered that changing task focus and/or activating a message box (on either the DLL side or game side) somehow helped establishes a link between the two so that DI devices can respond on axis and buttons inputs. The game will now check for running in a Proton environment and if detected, it will attempt to automatically adjust task focus in an effort to enable response through DI. This approach has been working in testing in recent weeks. The player can optionally create a text file named 'protonmode.txt' in the save data folder and enter a number in the first line. Entering the number 1 will enable the message box prompt (displaying a dialogue box indicating the non-Windows mode is being initialized, click OK to continue). Entering any other number will instruct the game to try the automatic task focus approach. The game may still delay upon closing (something may get stuck with the Proton 'steam_app_0' process for unknown reasons), so shutting it down from the Steam menu or manually may be needed on some systems. But this approach should at least enable the advanced mode to work for some Proton environments. Players can continue to use the 'Limited' mode if they'd prefer to avoid such conditions for the advanced mode.
Planetary Detail Increase - Planetary terrain detail has been increased at greater distances for the 'Very High' setting. This means more mesh detail will be added at farther ranges, bringing in more surface detail sooner when approaching planets. This will require a bit more performance and video memory, but the increase is relatively minor and most systems already using higher detail settings in other categories can likely handle it well. Also keep in mind that the terrain update rate is also adjustable to regulate the impact of data processing in the background for these data operations to reduce stuttering or to reduce processing times as best applies for a system's performance. If performance issues surface on some older/slower systems, the 'High' setting will restore the previous parameters and behavior.
Changed files in this update