After a few boring releases with framework and compatibility updates, I'm happy to finally share something a bit more exciting! One of the effects I've always wanted was a handheld LCD style, and after checking out a bunch of different options, I ultimately decided to port Authentic GBC by fishku. Handheld effects have a similar problem to CRT effects where the grid lines decrease the overall brightness of the scene, so I tried to push it as much as possible to minimize the grid and retain brightness. I also gave the CRT and Smooth effects a fresh look, and did some tweaks and improvements to them.
The Handhled effect in WOLFHOUND.
Believe it or not, this month also marks the 7th anniversary of Chasm's release! I just wanted to quickly thank everyone once again for the continued support over the years. I'm still busy trying to get WOLFHOUND to the finish line, but I've been backporting the improvements from its engine (including this Handheld effect) to Chasm as I go. Please lend a hand and make sure it's on your Wishlist, as it will really help out!
Also, please be sure to let me know if you encounter any issues. The "default_previous" beta branch is still running the old SDL 2.0 version, so you can still give that a shot if you are having issues with these newer SDL 3 releases.
1.096
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- added Handheld display effect
- tweaked and improved CRT & Smooth effects
- fixed Fullscreen on Macs not using the highest resolution possible
- fixed Window Scale slider possibly having lower max than current value
- updated game controller database (Switch 2 Pro Controller now supported!)
- updated to FNA 25.07
Changed files in this update