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New sprites by skai


Vine, by Patashu, in Chapter R (WIP)

Yet another new contributor, skai! So far she's made some sprites for post-game elements (replacing my shoddy devart) and a few custom puzzles and I'm excited to see some more in the future.

  • New graphics for Floorboards, Grates, Phase Wall Green Even/Odd and Checkpoints. Added skai to Credits.
  • Time Colours Purple/Blurple/Yellow are renamed Crimson/Teal/Purple, respectively. Renamed The Yellow Pit and its (Remix) to The Purple Pit.
  • Level Editor Instructions now says 'Clear Level'.
  • Fix that Chapter 2?'s dark background persisted after pressing 'Community Levels'.
  • Level Editor tile picker: Give the other Repair Stations names.
  • Chapter R (WIP): Add Blue Ghost, Anchor Lock, Empty Tower, Vine, Vine [VAR1], Pushing It Blue, Makeshift Ladder. Update Dig, Mechanical Arm.
  • The Cutting Room Floor: Rename Acrobatics? [VAR1] to Isometric Exercise.
  • Formless Exploration: Add Dead Air [Act 2].
  • Journeyless Fragments: Open in Community Levels. Add Kelrn Ocrwh, Kelrn Ocryt, Normality, Maneuver.
  • Unit test mode is 10x faster. I didn't have to make any performance improvements or do anything technically difficult, I just wanted it to be 10x faster, so now it is.
Windows 64-bit Depot 3147301
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Linux 64-bit Depot 3147302
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macOS 64-bit Depot 3147303
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