Hey, everyone! This patch is a beefier one. The Greed and Pride Sin have been reworked, the Revolver Aspects have been buffed, and the Slitherbones has been nerfed!
For the next patch, we plan on improving understandability of some key mechanics (such as healing statues and arena rewards) and continuing with our QoL improvements and bugfixes.
Silver Revolver 2.0
Game Improvements
Greed Sin 2.0: You regain Bullets with every shot at Ardor B or higher. You lose an Ardor level when taking damage;
Pride Sin 2.0: 2x Ardor at Blood above 50%. You take 2x damage from enemies;
Silver Revolver Aspect 2.0: your bullets have a 20% chance of ricocheting;
Light Revolver buff: your bullets have a 50% chance of stunning (was 20%);
Slitherbones nerf: arrow projectile speed reduced. Attack animation has been tweaked to improve readability;
Doll nerf: attack speed has been decreased;
Envy Sin buff: Healing from indirect damage doesn't get halved anymore;
Weapon Aspects now appear shuffled between all potential weapons;
Deflect time stop effect has been increased;
Fixes
Smokeshot sometimes not connecting when it should;
Path of the Damned spawn positions were weird;
Lanterns not appearing in the Inventory;
Flasks appearing over the new weapon after a Boss' first defeat, leading to confusion;
Dialog in chinese not wrapping over to the next line;
Getting infinite Lost Souls with 'Give Up' button exploit fix;
Statues tutorial softlock fix;
Thanks for all the support, everyone, and please leave a Steam review if you can!
Have a nice day!
-Dan
Changed files in this update