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Update notes via Steam Community

v2.2.7.32974

  • The ongoing loading of a nuke silo is automatically cancelled without refund when the village is liberated or abandoned.

  • The bug allowing to load multiple nukes at the same time has been fixed, in all known cases.

  • Devastated villages' buildings can no longer be targeted by military units.

  • Assassins can no longer attack a village as a regular military unit would.

  • Assassins cannot reset an assassination progression from an infiltration cell in siege or in combat.

  • Fixed heroes' range fx expanding and vibrating wildly after a while.

  • Atreides Support drones now properly pick up dying units, even when they are under an effect that makes them uncontrollable.

  • Peaceful annex is now interrupted and refunded by nuclear devastation (as if the village had been sieged).

  • Fremen major building Research Station now has the same benefits as other factions'.

  • Fremen units that should be stealthed for any reason when exiting a worm are no longer visible for a few frames before becoming stealthed.

  • The bonus trait given by Chani's ambush skill no longer disappear when leaving stealth.

  • The Contraband supply quest given by the Smugglers Main Base Underworld Headquarter Extension now gives the Fremen rewards that are useful to them.

  • Removed hidden Sanya bonus '+2 solari prod on military masterpieces', leftover from her old effect.

  • The Vernius treaty Harmless Gadget now properly does not break when entering conflict with Vernius.

  • A player that got disconnected is now able to join the lobby of a save file made after they were replaced by an AI.

  • Added a popup warning in case of unexpected disconnections during the lobby.

  • The 'no fog' setting bug in Spectator mode has been fixed in all known cases.

  • Add the word 'assassin' and all derivatives to the white list of the profanity filter.

DuneSpiceWars Content Depot 1605221
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