Hey Jotunnslayers!
We're rolling out Update 0.4.6, packed with quality-of-life improvements, bug fixes, and balance changes, all based on your feedback. Huge thanks for sharing your thoughts and helping us shape the game!
We're actively working on new content and will keep listening closely to bring the game closer to what you want it to be.
Quality of Life Improvements
Overhauled Skill Shop UI
Gold now automatically converts into Skill Points after each run
Skill balance changes (detailed below)
Niflheim (Normal difficulty) rebalanced
Full keyboard navigation support in menus (keyboard-only gameplay improved)
Keyboard shortcuts now shown contextually in all menus
New Accessibility Options:
VFX opacity setting
Damage flash intensity setting
V-Sync disabled on Steam Deck to address performance issues
Added VFX Quality video setting
Settings menu cleaned up and reorganized
Event weapons now remain unlocked even after a save reset
Bugs Fixed
Food dropping in unreachable areas
Incorrect text colors in UI carousels
Incorrect collisions in Svartalfheim
Seismic Shock value tracked inaccurately
Jarl & Chieftain not moving/attacking after stun
Cave-In modifier spawning objects inside rocks
Iron Fist floating during/after cutscenes
Game freezing when Seeress destroys objects
Chests spawning half-buried in Muspelheim
Potential fix for loading screen freezes
Known Issues
Text font preference not being saved
Some inconsistencies in keyboard and Skill Shop navigation
Missing localization in certain places
Map unlock conditions not being displayed
Random extra line in Niflheim (Normal) description
Puzzle objective in Muspelheim occasionally not completable
Balance Changes
General
Fixed Block not triggering for some enemy skills
Skill cooldown resets no longer scale with cooldown length
Berserker
Barrel Through (Passive): Knockback increased from Weak → Medium
Boiling Blood (Passive): Added +5% base Attack Speed
Seeress
Time Manipulation: Attack Speed reduced from +10% → +7%
Spiteful Pace: Added +5% base Movement Speed
Healing Ward: Heal increased from 10/20/30 → 15/30/45
Witch (Subclass): Curse Chance 40%, Radius 5m, Trigger: Eldritch Ward
Revenant
Haunting Wolf (Trait): Cooldown reduced from 5 → 2.5s
Apparition (Passive): Damage increased from 12 → 15
Chilling Bite (Passive): Slow Chance increased from 25% → 75%
Undying (Subclass): Trigger Chance: 30% → 40%, Heal: 30% → 40% of HP
Marksman (Subclass): Added +10% base Attack Speed
Flame Sister
Basic Attack Damage: +10%
Flame Dancer: Burn Damage increased from +100% → +200%
Ash Disciple: God Skill Damage reduced from +35% → +25%
Shrapnel Pot:
Poison Chance: 30% → 50%
Cooldown: 5/4.5/4 → 4/3.5/3s
Evolve: Cooldown 3s → 2.5s
Flaming Ray: Fixed lifetime
Evolve: Fixed lifetime; Rotation speed -30%
Iron Fan (Passive): Cooldown reduction improved from 0.6 → 0.3s
Fire Trail (Passive): Chance increased from 35% → 45%
Thor
Lightning Nova (Passive): Now can also trigger on Dash, Chance 7%
Loki
General: Removed risks from the following:
Nasty Tricks, Gambler’s Luck, Jotunn’s Blood, Elusive Trickster, Tricks of the Trade, Special Delivery, Shapeshifter
Tricks of the Trade: Double Cast chance reduced from 15% → 12%
Brokk & Sindri
Laguz (Passive): Weapon Skill Cooldown: -7/14/21% → -8/16/24%
Evolve: Reset chance increased from 12% → 16%
Eiwaz (Passive): Effect Duration: 3/4.5/6 → 4/5.5/7
Kauna (Passive):
Banishes: +0/2/2 → 3/3/3
Rerolls: +0/0/4 → 0/5/5
Seals: +2/2/2 → 0/0/3
Evolve: Banishes +1 → +2; Rerolls +2 → +3
Odin
Local Ragnarok:
Cooldown: 55/50/45 → 45/40/35 (cannot be reset)
Evolve: Cooldown: 40 → 30, Stun Duration: 10s → 6s
Skadi
Frost Ring: Freeze Chance reduced from 25/40/55% → 15/25/35%; Duration 2.5 → 1.8s
Evolve: Freeze Chance 55% → 40%; Duration 2.5 → 1.8s
Ice Surface: Added 25% Freeze Chance
Evolve: Also adds 25% Freeze Chance
Njord
Torrents (Passive): Cooldown reduction from -8/16/24% → -6/13/20%
Changed files in this update