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Update notes via Steam Community
  1. Completely redesigned enemy skills: The enemy's current action patterns will become more controllable, and their strength will no longer increase positively with the strength of the player's deck. In addition, enemies will no longer be able to hold more cards than the upper limit of their action points; any excess cards will be discarded to prevent situations where enemies hold a large number of key cards.​

  1. Characters: The Element Wizard has been completely redesigned, including the core Magic mechanism and most of his skills. Now, when the Element Wizard reasonably builds a Magic and Element system, he can exert combat power that is completely comparable to the Penitent Knight. At the same time, the skills and cards of the Penitent Knight have also undergone considerable balance adjustments.​

  1. Some of the characters' skills need to be unlocked through continuous gameplay: This way, it is hoped that you can get started with the game more easily in the early stages, avoiding encountering too many complex skills, and at the same time providing new experiences for continuous gameplay.​

  1. Balance adjustments to the Misty Dream World: Now, exploring most of the plots in the Misty World will have a high probability of obtaining additional buff effects. Different plots can trigger different buffs, so please actively use the exploration function! At the same time, the occurrence probability of some plots and their triggered effects have been adjusted to be more favorable for gameplay. For example, you can now spend gold coins to stay in a town to trigger multiple events in the same town. Another example is that you can now also challenge in the Golden Paradise to obtain random accessories.​

  1. Adjustments to the Accessory Alchemy System: Now you can only specify one card for alchemy, which means you must purchase at least one random card to complete the alchemy. It is hoped that this change will make your alchemy experience more diversified.​

  1. Other balance-related adjustments, bug fixes, difficulty adjustments, function optimizations, and UI display-related optimizations.

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