Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Update v1.3 introduces some changes to the UI, gameplay tweaks, and bug fixes.

Changes to the UI

  • The ability display is now visible within the upgrade menu, giving you an easier overview of the abilities you currently own.
  • Centering the camera on the most recently activated input node (spawn point) now also pings the location of that node, making it easier to find.
  • The most recently activated input nodes now have an occasional shimmer effect, with the aim of making them easier to identify.
  • I've improved the upgrade menu display in 21:9 aspect ratio.


Gameplay adjustments

  • Previously, if you had completed a chapter you wouldn't be shown the chapter complete screen again on all subsequent playthroughs. That has now been changed, so every chapter will show a chapter complete display offering the option to move on to the next chapter.
  • The speed of new input nodes was a little too high in Chapters 2 and 5. That has now been slightly tuned down.


Bug fixes

  • I've now fixed a problem with the input (spawning) nodes in Chapters 2 and 5 that were causing them to continue counting down to spawning while the game was paused and caused an issue with spawning deliveries even when the node had been deactivated.
  • There was an issue that was causing more Pause abilities to be restored than you currently own (!), which I've now fixed.


Thanks for playing Kaskade!
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link