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Update notes via Steam Community

Hello all! New update is out now, including Custom Game Modes, balance changes, and more! This is one of our first items checked off of the developer Roadmap we posted some weeks back. We also hope to add more custom settings as time goes on, so this is likely not the final set of custom settings.

Elements Divided Update 29

Version 575

 

Changelog:


- Added custom lobby settings to Private lobbies

    - Max players in lobby

    - Control point

    - Damage zone

    - Rounds to win

    - Number of stocks

    - Time (minutes)

    - Stage hazards

    - Knockback

- Added speaker icon next to player's names on health bar if they are speaking

- Added new effects when receiving new, unseen rewards after leveling up

- Added Ancient Egypt map preview video

- Added SFX to jump pads

- Added Frost Golem and Mech Boss footstep sounds

- Added a damage zone under the chessboard

- Improved all map stage previews

- Nerf fire shield

                 - Increase cooldown

                 - Nerf explosion damage

                 - Buff defense

                 - Improve graphics & haptics
- Buff Fire Javelin

                 - Increase Javelin length

                 - Buff Fire AOE size

                 - Fix Fire AOE spawn position

- Nerf Earth Hammer cooldown

- Slightly Nerf Earth Wall sturdiness when detached

- Slightly decrease all stamina regen

- Nerf Squid-Man
                 Tentacle Length +100% > +70%

                 Max Speed +50% > +30%

- Buff Flaming Aura

                 - Radius 5m > 8m

- Adjusted VoicePatrol

- Update Room Codes

                 - Room Codes are now Region Specific, which should make it easier for friends to join each other without having to manually switch regions

- Update Quantum (Network Code) version

- Fixed a bug causing Voice Ban notifications to not appear properly

- Fixed a bug that caused the cosmetics to not be centered on the UI

- Fixed a bug where notifications couldn't be seen when spectating or dead

- Fixed a bug where announcer would say "tragedy" when entering a lobby with dead players

- Fixed a bug that caused some missing translations

- Fixed a bug where spectators were shown at 1 death in post-match eUI

- Fixed a bug where a player wouldn't get credit for a kill if a stage hazard dealt the final blow

- Fixed a bug where Mech Boss could get stuck off stage

- Fixed a bug where sand beneath arena couldn't be seen

- Fixed a bug that caused the game to freeze/crash when ice trail interacted with some abilities

- Fixed a bug that caused the frost golem ragdoll to not work properly

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