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Update notes via Steam Community
Hey everyone,

New patch is out with some improvements that should improve things for players across the board (both top-down and third person), I've done a bunch of testing to make sure things are working properly but please let me know if you experience any new/weird issues out of nowhere, I'll be sure to release a 2nd patch ASAP.

  • FIXED: Enemies that despawn due to player’s distance must be in a past checkpoint
  • FIXED: Throwing weapons at glass not shattering it
  • FIXED: Revolver ultimate only hitting enemy that’s currently hovered over with Mouse Aim Assist enabled
  • FIXED: Slight launch forward when kicking and killing an enemy
  • FIXED: Random moments where shooting/meleeing doesn’t occur in Third Person (happens when cursor is trying to go off-screen and losing focus while in Borderless mode), added a system that keeps the cursor in the center of the screen at all times
  • Topdown improvement: Aiming at an enemy directly under crosshair should now aim at the physical spot allowing for less misses due to camera perspective issues
  • Increased pickup radius of floating items (e.g. cash and single bullets)
  • Improved/adjusted rotation assist when melee-attacking enemies (should look smoother)


Thanks again for all of your patience and support!

Future Patches

A few things that I've got on my radar and will be fixing/adding in the future are:

  • Controller haptics/vibration
  • FIX: Pause menu requiring multiple presses (want to see if this is still occurring)
  • FIX: Gambler modifier freezing and breaking during specific moments
  • All enemies on ground floor (including outside) need to be killed to progress on Oil Prince
  • Input hotkey for Toggle HUD (currently H but not customizable)
  • AI improvements and a separate "Enhanced Enemy" setting for players who want added challenge
  • "Enhanced Hitboxes" (still figuring out the naming for this one), essentially a setting for players in third person who want distance, headshots, etc. to matter more in the game, essentially revamping how secondary weapons work
  • "Enhanced Hitboxes (Primary)", a setting that will be similar to the above but for Primary weapons, probably not recommended since it breaks the Primary weapon's purpose of being the Suit's powerful weapon but I think people wouldn't mind the option
  • Level improvements, indicating/improving directions of where to go so players don't get lost in specific levels
  • Adding Grabbing to the Tutorial
  • More crosshair settings/customization
  • Looking into modding support and how far I can push it


I've got a lot more things that I plan on fixing/adding but this is a pretty good start of things that I want to put into the game, and gives you a picture of what I've got on my list!

I'd like to open up a public roadmap or Q&A at some point, but please let me know if you have any questions/concerns in the comments.
Thin Wick Content Depot 1612421
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