New patch is out with some improvements that should improve things for players across the board (both top-down and third person), I've done a bunch of testing to make sure things are working properly but please let me know if you experience any new/weird issues out of nowhere, I'll be sure to release a 2nd patch ASAP.
- FIXED: Enemies that despawn due to player’s distance must be in a past checkpoint
- FIXED: Throwing weapons at glass not shattering it
- FIXED: Revolver ultimate only hitting enemy that’s currently hovered over with Mouse Aim Assist enabled
- FIXED: Slight launch forward when kicking and killing an enemy
- FIXED: Random moments where shooting/meleeing doesn’t occur in Third Person (happens when cursor is trying to go off-screen and losing focus while in Borderless mode), added a system that keeps the cursor in the center of the screen at all times
- Topdown improvement: Aiming at an enemy directly under crosshair should now aim at the physical spot allowing for less misses due to camera perspective issues
- Increased pickup radius of floating items (e.g. cash and single bullets)
- Improved/adjusted rotation assist when melee-attacking enemies (should look smoother)
Thanks again for all of your patience and support!
Future Patches
A few things that I've got on my radar and will be fixing/adding in the future are:- Controller haptics/vibration
- FIX: Pause menu requiring multiple presses (want to see if this is still occurring)
- FIX: Gambler modifier freezing and breaking during specific moments
- All enemies on ground floor (including outside) need to be killed to progress on Oil Prince
- Input hotkey for Toggle HUD (currently H but not customizable)
- AI improvements and a separate "Enhanced Enemy" setting for players who want added challenge
- "Enhanced Hitboxes" (still figuring out the naming for this one), essentially a setting for players in third person who want distance, headshots, etc. to matter more in the game, essentially revamping how secondary weapons work
- "Enhanced Hitboxes (Primary)", a setting that will be similar to the above but for Primary weapons, probably not recommended since it breaks the Primary weapon's purpose of being the Suit's powerful weapon but I think people wouldn't mind the option
- Level improvements, indicating/improving directions of where to go so players don't get lost in specific levels
- Adding Grabbing to the Tutorial
- More crosshair settings/customization
- Looking into modding support and how far I can push it
I've got a lot more things that I plan on fixing/adding but this is a pretty good start of things that I want to put into the game, and gives you a picture of what I've got on my list!
I'd like to open up a public roadmap or Q&A at some point, but please let me know if you have any questions/concerns in the comments.
Changed files in this update