TL:DR More juice, more visibility, and more weapon upgrades, more often!
NEW WEAPON VARIANTS:
-After upgrading a weapon using the Workshop upgrade, a second, stranger upgrade becomes available.
-The Weapon Workshop now appears every 6 waves.
THE LOOP:
-The game now cycles through the 3 maps indefinitely. Reaching the shed area marks the end of a loop and brings an increase in difficulty.
-Weapons now stay on the ground forever, persisting even when leaving the area. Maximum of 3 weapons per area.
WEAPON CHANGES:
-You can now increase a weapon's firerate beyond 1 bullet per frame.
-Juiced up visuals and audio for most weapons.
-The Plasma Rifle, now the "Plasma Ioniser", ELECTRICALLY OVERCHARGES shields. This causes them to explode and chain-react with other shields. This effect also applies to its grenade launcher upgrade.
-Microwave Beam's giga beam deals 15% more damage. Its ONE EYED JACK beam spread is much tighter.
-Microwave weapons no longer deal increased damage to irradiated enemies. Instead they irradiate enemies faster.
-The Neutrino Cannon more reliably kills enemies that are packed together.
-Increased the range of the Mag Cannon, Slam Cannon, and Plasma Ioniser.
-CLOSED CYCLE RECYCLER for the Minigun no longer adds extra bullet penetration.
-THUMPER for the Neutrino Cannon has a much increased range.
KNOCKBACK ENHANCED:
-All enemies now have varying levels of knockback resistance.
-Low level knockback has been added to the SMG, Dragon and the Mag Cannon's shotgun mode.
-Regular core dumps deal mid level knockback (just like the Slam Cannon).
MISC:
-Default engine heat capacity is now expanded to become to the recently added 'level 2' engine heat size.
-Doomrippers flank you more often and are less predictable.
-Added a bunch of stuff to the maps to make them feel more alive.
-You can no longer run over the little dudes and chickens. They are your friends.
-Removed mega shield-speeder wave.
FIXES/QOL:
-More audio/visuals when taking damage.
-Reduced contrast of ground decals for better visibility.
-Default camera zoom will zoom out upon entering each area. It does this 2 times.
-Ammo is much more reliable to pick up. You can now confidently ram through ammo pods at full speed and expect to pick up everything.
-Engine heat is now retained while travelling between areas.
-Fixed Dragon gunshot audio bug.
-Fixed audio persistence issue with the Gunship.
-Fixed camera clipping out of the map in area 3.
-Fixed sawblade not damaging shluugoid dropships.
-Doomrippers no longer instantly damage you when spawning in.
-Gunship no longer halts mid air when hit with the Neutrino Cannon while it's doing a gunrun.
Changed files in this update