Gameplay Changes:
- The "Acceleration Elixir" now has an extra effect for pregnant characters, it will skip the remaining duration of their pregnancy and have their child start at age 2-3
- Adjusted a few of the starting scenarios to start with a female character (Squire, Herder, Cannibal, and Smuggler)
- Forests will stop growing if more than 50% of tiles already have forests
Balance Changes:
- Tweaked the effect of the "love flower" slightly. it now removes all multiplicative changes to pregnancy chance so it will properly set pregnancy chance to 100%
- The "love flower" crafting recipe now requires a miracle flower and aged wine
- Swapped the positions of the "Bootlegging" and "Cutting Corners" skills
- Increased wine requirement of the "Bootlegging" skill: 250 -> 300
- Increased food cost for townsfolk: 15 -> 18
- Increased employment costs for townsfolk
- Reduced influence that efficiency has on mission rewards
- Decreased shelf life of a handful of food items
- Wheat: 8m -> 7m
- Oats: 8m -> 7m
- Beans: 10m -> 7m
- Carrots: 8m -> 6m
- Reduced fertilizer crafting cost: 8 -> 5 rotten food
Performance Improvements / Stability Changes:
- Added a warning and save pausing for low disk space (<50mb) to prevent save corruption
- Changed the approach to accessing objects related to character (jobs, work site, missions, equipment, spouses, etc.) to be more consistent and with more aggressive data validation to prevent errors.
- Updated how pregnancy and work position are tracked to have them in line with current design patterns and for additional flexibility in the case of new features related to them
- Connected experience modifiers and job repeat modifiers (from effects like "Doubling Season" or "Ring Of Power") to use the same observer pattern that other character attributes use. This is to increase flexibility, remove hard coded equipment/skill effects and make future additions easier.
- Added save management options in the main menu options
- Worked on optimizing how the map is managed and loaded, there should be major improvements to load times especially for the larger map size.
- Fixed the frame drop that occurred when enabling the small building toggle
Bug Fixes:
- Fixed wheat farms appearing dead when affected by the ring of seasons
- Fixed invalid options appearing for the "upskilled" and "Star Pupil" events
- Fixed an issue where the "ring of the glutton" would give x0.02 efficiency instead of x2
- Fixed an issue where the mission complete event would show the untranslated name
- Added missing translations for ui text
- Rescaled a few pieces of overlapping text
- Fixed an issue where pregnant characters could be sent on missions
- Fixed an issue where characters could become pregnant while on a mission
- Fixed an issue where the risk mod for children and elderly applied to all risks instead of just sickness
- Fixed the centering of tiles when the small building toggle is enabled
- Fixed the color of ships in build mode
- Fixed an issue where repairing items in the inventory would add materials instead of removing them
- Fixed rival criminal missions removing status when rejected (they now properly add status instead)
- Fixed the save preview only being translated when the main menu initially loads instead of whenever the language is changed
- Fixed an issue that allowed the player to start expeditions from the King's castle
- Fixed an issue where the "revolt" sub-plot from starving townsfolk would have unelectable options if happiness was too low
- Deaths caused by the "revolt" event now show the proper death message in the grave menu
- Fixed a visual issue where plots around the castle would have incorrect borders post violent ending
- Fixed an issue that caused the "Elf" subplot to start the "Sea Monster" subplot instead
- Removed unnecessary from job requirement text
- Fixed valid equipment being removed when a character returned from a mission
- Fixed a few instances of the hard difficulty applying the normal difficulty modifier instead
- Removed double apostrophes in the guide
Patch 1.0.16
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