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Update notes via Steam Community

Early Access Patch #18 (v0.2.8) is largely a balance patch focused Chapter 3a based on player feedback!

Ability Changes:

  • Mindsear

    • Reduced MP scaling by ~20%. ("Silenced enemies take additional fire damage. Scales with MP.")

    • Dev Note: This was doing a bit too much damage at high MP levels, especially when players had both fire damage on hit (Ignite) and silence burn (Silent Flame) rolling.

  • Lightning Slash

    • Now casts an enhanced version of Magic Bolt that pierces 20% of enemy magic defense.

    • Description modified to indicate the M.Bolt is enhanced.

    • Dev Note: Often, this will be a ~20% a damage increase. Against enemies with large amounts of magic defense (such as Dreska), this is a much more substantial increase.

  • Healing Rain

    • STR scaling substantially reduced (from 5str per HP -> 10str per HP), but base healing increased to compensate at lower levels (2HP-> 4HP).

    • Dev Note: This was healing a bit too much at modest levels of STR, especially when Magic Bolt echoes and double casts were rolling. Even after the reduction, the effect is quite strong, as ability support can provide active and passive healing with a chance to double the effect.

    • Example at 100 str:

      • Old: 22hp per bolt

      • New: 14hp per bolt

  • Ignite

    • +2 bonus fire damage (up from +1)

    • This gives the Searing Sword a bit more initial impact before fire scaling sources kicks in.

  • Critical Buildup

    • Now gives +10% crit (up from +5%) every time you land a non-critical strike.

    • Dev Note: While the abilities of the Fortune Garb are intended to be situationally effective, this ability wasn't quite paying off as much as it was supposed to. This should substantially increase its effectiveness in medium length fights.

  • Resourceful

    • +30% chance to recover a torch when thrown (up from +20%)

Equipment Changes:

  • SpellBlades Gauntlet

    • EXP to max 900 (down from 1200)

  • Searing Sword

    • Price reduced to 1300 (from 1400)

    • ATK reduced to 14 (from 18) (Note, this is compensated by the increased damage to Ignite, which deals pure fire damage).

    • Swapped ability order, now learns Ignite first, then Silent Strike. (This provides a more immediate damaging effect.)

  • Blazing Mantle

    • Swapped the ability order of Inferno and Warmth.

  • Jugglers Belt

    • EXP to max 1500 (down from 2000)

    • Price: 5 (down from 20)

      • A minor change, but since it requires a torch to have an effect, it'll help in situations where there's very little gold and a player is trying to get on their feet.

General Changes:

  • When using "Enhanced Teleport" in battle, the known location list will no longer display. The spell will either report that it can't be used, or escape from battle if the player knows "Blink".

  • Various equipment descriptions revised.

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