[color=#FFED9E]We're back![/color]
We're starting to ramp up Community polls, asking questions around what kind of upgrades, progression and systems you're hoping to see over on Discord and the official Subreddit, so go check them out if you haven't already done so! We've got another Community Q&A coming later this month, more sneak peeks at Fellhollow coming soon, and so much more to talk about, so be sure to check out our socials at the bottom of the post. Right, let's get into it - 0.8.1!
[color=#FFED9E]Incoming Changes:[/color]
You can now pause the game while in Solo mode.
If you've got little gremlins IRL to chase after, or need a bathroom break without a Warband literally catching you with your pants down, then good news!
We've added a Cape Rack!
A buildable piece of gear to show off your coolest cape or maybe your entire selection if you're looking to flex.
We've made improvements to the Compass UI to improve readability, clarity and generally add more to it.
Added a Day/Night Widget so you know when it's time to sleep.
You'd think the great big ball of fire in the sky that moves around would be a good indicator but some of you spend too much time indoors.
[color=#FFED9E]Incoming Fixes: [/color]
Fixed an issue where wearing the Leather Armour caused your character to either T-Pose or have phantom armour pieces floating out of sync with animations.
Bit early for stuff to get spooky with Fellhollow.
Resolved an issue causing geometric deformities on Very Low graphical settings.
Ghost piece shader at night
Player being locked in position when using shortbow M1 attack as a guest in MP Worlds
Fixed an issue which caused AI to be able to phase through building pieces.
Those walls are there for a REASON.
Various Journal fixes around the Magical Focus.
Listen, the player is learning as they go, so we're figuring this out.
Missing SFX for AI after beginning a combat encounter with them have been restored.
Fixed an issue which caused popups to repeatedly appear when restarting the game to apply a graphical setting change.
Fixed an issue which caused the Dark Mage Hood to not be visible for clients in multiplayer worlds.
The Abyssal Demon's magic attack now deals appropriate damage (tons of it) in Hard Difficulty.
Improved fade-in transitions when entering/leaving a vault or teleporting via lodestone.
Players will now need space in their inventory to receive quest rewards from Dragon Slayer.
Fixed a crash where using the D-Pad to navigate certain menus caused a crash.
Assorted other lovely crash fixes.
Again - make sure to join the Official RuneScape: Dragonwilds Discord and check out the Reddit to take part in Community Polls and have your say, and be sure to follow us on our socials, too! We're on Twitter, BSky, Instagram, Facebook, Twitch, YouTube and TikTok!
See you in Ashenfall, adventurers!
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