We’ve spent the last six months deep in development, and it’s been a busy and productive period. A lot has changed under the hood and on the surface — too much to list in full — but here are some of the highlights:
Refactored most of the codebase
New weapons
First pass on progression
Skins for classes and weapons
4 biomes in total
Replaced old procedural generation system with new procedural level generation system.
New equipment screen
Progression system with XP, levels and rank unlocks
More work on audio and animation.
Animated end of mission screens
Have a great summer! See you at the Closed Alpha in September!
All the best
Bitfire Team
Changed files in this update