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We’ve spent the last six months deep in development, and it’s been a busy and productive period. A lot has changed under the hood and on the surface — too much to list in full — but here are some of the highlights:

  • Refactored most of the codebase

  • New weapons

  • First pass on progression

  • Skins for classes and weapons

  • 4 biomes in total

  • Replaced old procedural generation system with new procedural level generation system.

  • New equipment screen

  • Progression system with XP, levels and rank unlocks

  • More work on audio and animation.

  • Animated end of mission screens

Have a great summer! See you at the Closed Alpha in September!

All the best
Bitfire Team

Windows 64-bit Depot 2617422
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