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Update notes via Steam Community

If the new version has unexpected bugs, you can roll back to the test version 0.044 to continue playing.

New Content

  • Added 3 new rare cards from Generation 6.

  • Player shop signs can now have customizable colors.

  • Card collection sorting screen (press C) now shows the number of cards from each generation.

  • Room host ESC menu now includes the option to kick other players.

  • Staff names can now be customized.

  • Lobby screen now supports filtering for rooms without passwords.

  • New interactions added: Barto Mech and Cinder Roar Dragon—interact with Left Mouse Button.

  • A cat carrying cards may now randomly appear in the shop.

  • Added special effects when a Super Trash Can appears.

  • New autosave option added in settings (enabled by default, saves every 5 minutes).

  • Card price now shown when winning a duel.

New purchasable items:

  • Four types of faux plants: Faux Leaf, Faux Grass, Faux Tree, Faux Tree A 🎍🎄🌲🍀

  • Four interactive fireworks 🎉

  • One interactive piano 🎹

Optimizations

  • Players can now press F to take souvenir packs directly from redeemed souvenir boxes (much more convenient).

  • When trampolines are being moved, their bounce effect is disabled. Collision type has been adjusted to no longer block AI. Added sound and interaction animation to trampolines.

  • Trampolines can no longer be used for bouncing while being carried (no more Spider-Man antics).

  • Increased the pickup animation speed for scene cards to 3x. Delay between reverse animation and retracting card reduced from 0.2s to 0.1s.

  • Adjusted collision for shop name mesh (to fix unreachable objects placed on shop roof).

  • Changed restocking priority: opened boxes on the ground and closest will now be prioritized (no more staff opening unnecessary boxes).

  • Staff management UI now displays daily wages (no need to interrupt their work anymore).

  • Added more network error messages (e.g., when being kicked or when host exits).

  • Slightly increased the chance of Super Trash Can spawn.

  • Optimized shelf item storage method to reduce player network stress.

  • Optimized save game loading performance when many saves exist.

  • Slightly increased customer traffic during Week 1 (no changes afterward).

  • Slightly increased customer growth rate per additional player.

Bug Fixes

  • Fixed issue where players would auto-turn toward staff names or customer dialogue.

  • Fixed issue where default-placed figurines still had physics enabled after loading. Figurines placed by host were sticking to their hands for new players.

  • Fixed customers not buying from the lower-left two shelf slots on PokeMon merch shelf C.

  • Fixed “New” tag incorrectly showing on cards from special card packs.

  • Loading history…
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