Patch Notes
July 7, 2025
1. In-Game Difficulty Adjustments
We have adjusted the difficulty level for each stage as follows:
Stage 1
Starts off easy but gradually becomes more difficult. Portals that spawn monsters will begin to appear. Difficulty: Low → Low-Mid
Monsters: Goblin, Blue Portal, Goblin Warrior
Stage 2
Same types of monsters appear, but stronger versions and greater numbers are introduced.
Difficulty: Low-Mid → Mid
Monsters: Goblin, Goblin Warrior, Blue Portal, Red Portal
Stage 3
Even stronger monsters appear, and the Goblin Shaman makes its first appearance.
Difficulty: Mid → Mid-High
Monsters: Goblin, Goblin Warrior, Goblin Shaman, Red Portal, Purple Portal
2. Critical Hit Interaction System Implemented
Critical hits are now applied during interactions based on your critical hit chance.
A critical interaction deals double the amount of a normal interaction by default.
3. Interaction Automation System Implemented
After acquiring the Interaction Automation upgrade, holding down the left mouse button will repeatedly perform interactions until the button is released.
If you acquire the Automation Speed upgrade, the speed of automated interactions will increase.
4. New Upgrade Nodes Added
The following upgrade options have been added:
Attack Power Increase: Lv. 6–10
Critical Hit Chance Increase: Lv. 1–5
Critical Hit Damage Increase: Lv. 1–3
Recovery Rate Increase: Lv. 1–3
Interaction Automation: Lv. 1
Automation Speed: Lv. 1–5
5. Opportunity Count Adjustment
The number of opportunities given at the start of the game to attempt missions has been increased from 3 to 5.
Changed files in this update