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Update notes via Steam Community

Patch Notes

July 7, 2025

1. In-Game Difficulty Adjustments

We have adjusted the difficulty level for each stage as follows:

Stage 1

Starts off easy but gradually becomes more difficult. Portals that spawn monsters will begin to appear. Difficulty: Low → Low-Mid
Monsters: Goblin, Blue Portal, Goblin Warrior

Stage 2
Same types of monsters appear, but stronger versions and greater numbers are introduced.
Difficulty: Low-Mid → Mid
Monsters: Goblin, Goblin Warrior, Blue Portal, Red Portal

Stage 3
Even stronger monsters appear, and the Goblin Shaman makes its first appearance.
Difficulty: Mid → Mid-High
Monsters: Goblin, Goblin Warrior, Goblin Shaman, Red Portal, Purple Portal

2. Critical Hit Interaction System Implemented

Critical hits are now applied during interactions based on your critical hit chance.
A critical interaction deals double the amount of a normal interaction by default.

3. Interaction Automation System Implemented

After acquiring the Interaction Automation upgrade, holding down the left mouse button will repeatedly perform interactions until the button is released.
If you acquire the Automation Speed upgrade, the speed of automated interactions will increase.

4. New Upgrade Nodes Added

The following upgrade options have been added:

  • Attack Power Increase: Lv. 6–10

  • Critical Hit Chance Increase: Lv. 1–5

  • Critical Hit Damage Increase: Lv. 1–3

  • Recovery Rate Increase: Lv. 1–3

  • Interaction Automation: Lv. 1

  • Automation Speed: Lv. 1–5

5. Opportunity Count Adjustment

The number of opportunities given at the start of the game to attempt missions has been increased from 3 to 5.

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