It was heartening to see so many people (bloody thousands!) playing Ampersat during the past week while it was free. Thank you for all the lovely comments, I'm very happy so many enjoyed it.
Deloris found an honest-to-goodness bug and since I had to fix that, I made some other quick updates to go along with it, to address some requests that were recently made. Here's what's changed:
Boulder speed fixed in Vice Level 2. This was, stupidly, linked to your frame rate and since they are faster these days it became a big problem. It's now frame rate independent.
Lumi managed to dash behind the targets in the same level, so I've made the colliders thicker there to prevent it.
While I don't have the time to do a full keybinding menu, sorry, I did add some alternate keys to make life easier for non-qwerty users. You can now also use the following keys:
Arrow keys - Movement
Ctrl/Right Shift - Dash
Backspace - Inventory
Enter - Interact
\\ - Zoom/Map
/ - Switch Spell
One player expressed frustration about status effects, particularly when using melee. Sure, they suck, but that's the point. Anyway, I've reduced their duration considerably (30-50% less) and increased the period of immunity between infections.
Reduced the amount of XP lost when dying to 1/5 (previously was 1/3), and GP loss is now between 40% and 60% (previously 50-66%). Remember to stash your gold in the Inn (and upgrade it to stash more) to brunt the impact!
A couple of players thought The Incubator levels were too dark and hurt their eyes. I increased the ambient light in them by a little and increased the range of light from the flares.
Changed files in this update