NEW:
- A new type of melee combo move is available: Combo Point Moves
Focusses on a less-spammy combat style
Rewards parrying and perfect shielding by granting combo points for succesful counters
Once you have combo points, you can hold your attack to start charging your melee move
You can either spend a single point on a light move, or spend all 4 points on a strong move
- "Finesse" is a new Combo Point move which can be purchased from the hunting shop for 20 rabbit pelts
Light attack: Cutting Axe
Heavy attack: Thousand Cuts
- An addition astral dummy was added that will grant you +1 Combo Point (CP) upon hitting it
- Events can now be started manually by staff
CHANGED:
- Goblin brutes have been nerfed slightly to where they will only stun you if you get hit during their sprint
- Players have had their physics density increased making it so enemies can no longer "push" you into positions that will get you stuck
- Enemies will now be harder to group up, they will slow down if other enemies are in front of them already heading to you
- Enemies can now be pushed back easier, making it more unlikely for the player to get stuck in a mob unfairly
- "M. Fragments" was an incorrect label inside smithing and has been adjusted to simply "Metal"
- Some return points to the weathered woods town have been adjusted to prevent players from getting stuck in homes
- The hitbox on the frozen status of the player has been adjusted so that it should be more consistent for the player to be broken free again if an enemy hits the ice
- Selecting a party member by clicking their actual character made it so you could target them that way - clicking them again would then unselect them. This didn't feel good so you can no longer unselect a party member that way. You can simply select another target or click them via the party frames to unselect them.
- Astral dummies in the attunement room will now sync up their combat timers. If one dummy expires but you're fighting another one, your old one will no longer cancel your combat status.
FIXED:
- If you didn't talk to Finley in the Empire before reaching the frozen north, his ghost marker will no longer appear in town
- If you had an older savefile which didn't have magic abilities unlocked yet, it will now auto-unlock for you if you've beaten the second boss
Changed files in this update