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Update notes via Steam Community

Hey all,

We're pushing a smaller patch that fixes some bugs and introduces quality of life changes.

List of changes

  • Enemy homing missiles can now be perfect-blocked by the Paladin’s shield. If you have the ‘Return to Sender’ subroutine as well, they will also seek out the enemy that launched them originally

  • Enemy explosive missiles no longer have a larger blast radius than their explosion effects would imply

  • Beam Ward enemies no longer leave their beam effects behind after they die

  • Steam achievements are now granted retroactively, if you've completed them earlier, before the achievement was created (such as rescuing the Arch-Architect)

  • Fixed a bug where defeating the Realm 3 boss would not result in a loot screen

  • Fixed a bug where the quick attack of your ranged weapons would get ‘stuck’ if you had any kind of beam weapons equipped as well

  • Fixed a bug where dashing with the Manticore at the same time as releasing a perfect shot with a ranged weapon would produce more projectiles than intended

  • Fixed a bug where Sniper enemy types drift aimlessly and do nothing

  • Fixed a bug in the Breakaway event, where you could pick up Sir Archibald twice in your cargo

  • Fixed a glitch where you could teleport inside the walls during the Realm 4 boss-fight

Thank you all for submitting bug reports and suggestions, keep'em coming! We'll probably do a smaller patch like this in the near future.

-- Spiritus Games

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