Hey all,
We're pushing a smaller patch that fixes some bugs and introduces quality of life changes.
List of changes
Enemy homing missiles can now be perfect-blocked by the Paladin’s shield. If you have the ‘Return to Sender’ subroutine as well, they will also seek out the enemy that launched them originally
Enemy explosive missiles no longer have a larger blast radius than their explosion effects would imply
Beam Ward enemies no longer leave their beam effects behind after they die
Steam achievements are now granted retroactively, if you've completed them earlier, before the achievement was created (such as rescuing the Arch-Architect)
Fixed a bug where defeating the Realm 3 boss would not result in a loot screen
Fixed a bug where the quick attack of your ranged weapons would get ‘stuck’ if you had any kind of beam weapons equipped as well
Fixed a bug where dashing with the Manticore at the same time as releasing a perfect shot with a ranged weapon would produce more projectiles than intended
Fixed a bug where Sniper enemy types drift aimlessly and do nothing
Fixed a bug in the Breakaway event, where you could pick up Sir Archibald twice in your cargo
Fixed a glitch where you could teleport inside the walls during the Realm 4 boss-fight
Thank you all for submitting bug reports and suggestions, keep'em coming! We'll probably do a smaller patch like this in the near future.
-- Spiritus Games
Changed files in this update