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Update notes via Steam Community

GAMEPLAY

+ Reworked headbutts to be a charged style attack with scaling damage based on both time and speed. Each species has it's own unique base charging rates.

+ Reworked headbutt hitbox detection, should be much easier to land headbutts.

+ Headbutts now also hit downed animals.

+ Improved fluidity of sprinting movement that would sometimes be lost when changing directions.

DINOSAURS

+ Increased Triceratops speed 10%

+ Fixed some funky movement visuals on the Pachycephalosaur

BUG FIXES

+ Removed ability to eat live dinosaurs with health remaining
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