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Update notes via Steam Community

Couple of bug fixes this morning:

  • Druids were getting stuck in a spell selection loop if they tried to cast an AE spell, but there was a crowd controller in the group preventing it (or if there was no CC, but not enough mobs to make an AE cast 'worth it'). This is fixed.

  • Druid and Arcanist SimPlayers were getting some spells assigned to them that they should not have been, this is fixed.

  • Wands were able to damage mobs that should have been invulnerable. This is fixed.

Happy Sunday

Brian

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