Couple of bug fixes this morning:
Druids were getting stuck in a spell selection loop if they tried to cast an AE spell, but there was a crowd controller in the group preventing it (or if there was no CC, but not enough mobs to make an AE cast 'worth it'). This is fixed.
Druid and Arcanist SimPlayers were getting some spells assigned to them that they should not have been, this is fixed.
Wands were able to damage mobs that should have been invulnerable. This is fixed.
Happy Sunday
Brian
Changed files in this update