Sky Temple
Unlocked by defeating Armageddon with Memory and Furnace.
- The path to the temple is a difficult platforming section, making use of the new Stone Feather and Talon Sandals items.
- The new Retry item and spawn points along the temple's path make it quick to keep repeating platforming challenges, while also respawning the enemies whose drops are needed to complete them.
- Other mobility items are not deactivated during the platforming, so beating it in other ways is also possible.
- The first character to complete the path and reach the temple receives the Sky Orb item, required for all crafting recipies that use Stone Feathers and Talon Sandals.

New enemies:
Gargoyle
- Spawns on the Sky Temple.
- Alternates between dashing towards you on air and chasing on land, dealing contact damage.

Harpy
- Spawns on the Sky Temple.
- A highly mobile mini boss, attacks by diving with its talons and firing high-knockback gusts of wind.

New status effect:
Sky Blessing
- Move 20% faster and deal 10% more damage.

New items:
Sky Orb
Granted to the first character in a run to reach the Sky Temple.
- Eternal, does not get consumed when crafting.
- Passive.
- Receive Sky Blessing while not touching the ground or swimming.
- Required for all recipies that utilize Stone Feathers and Talon Sandals.

Retry
Obtained by touching Sky Temple spawn points.
- Consumable.
- Teleport to the last visited spawn point.

Stone Feather
Dropped by Gargoyle.
- Consumable.
- If used on the ground, dash upwards.
- If used on the air, do a shorter dash in the direction you’re facing.

Talon Sandals
Dropped by Harpy.
- Passive.
- While falling near a wall, fall slower and gain Speed.

Anti-Gravity Sandals
Recipe: Sky Orb + Talon Sandals + Barrier.
- Spell Cooldown: 6.
- Project a long barrier in front of you.
- Passive: You can fly and gain Speed while near walls or barriers.

Reworked Items:
Bouncy Cannon
- Renamed to Carpet Cannon.
- Added Scatter Barrel to its recipe.
- New model and icon.
- Now fires 3 bouncy cannonballs per shot.
Tome Of Thunder
- Passive. Use this item to toggle it on or off.
- All hits deal half damage, with the other half becoming a lightning bolt that repeatedly bounces between nearby enemies, losing 20% damage per bounce, or 10% if the path between its targets was filled with water.
- Lightning disappears once it has no target or its damage falls under 10.
Sand
- Consumable.
- Throw 10 short-range sand clumps.
- "Shinier than usual."
Gunpowder
- Consumable.
- Throw 10 short-range gunpowder clumps that detonate on impact.
- "Can easily cause small explosions."
Other Changes:
- Rewrote the entire item bind system. Keybinds are now directly connected to their items instead of inventory slots, meaning that all items of the same type share their keybinds. This is specially noticeable in the case of consumables, as binds will be remembered even if you run out of them.
- New toolbar that shows all bound items in your inventory.
- New "Camera Mode" button on the pause menu, allowing you to move and look around with a separate camera while the game stays paused, with a variety of settings for taking cool screenshots.
- New visual effect when swapping weapons, where the previously equipped weapon stands still and fades away instead of disappearing instantly.
- Renamed Mind Aura to Neural Aura.
- Tome of Vampirism is crafted using a Scarlet Ore instead of Body Shard.
- Twin Arrows are crafted using Spider Arms instead of Remote.
- Fixed the Longbow draw animation not perfectly aligning with how charged it actually is.
- Added particles to railgun hits.
- Using a guardian command without a guardian will automatically summon it if possible.
- Boss drops spawn above the player if their inventory is full.
- Wasteland Ring is now unlocked by defeating Armageddon with Memory and Rhythm.
- Fixed being able to use any guardian commands regardless of its requirements.
- Fixed footstep sounds and particles not playing while sprinting.
- Various improvements to how damage numbers work, fixing some size and flickering problems.
- Updated the music system so that songs can have different crossfade speeds.
- Improved the walk animation transitions.
- The Time Anomaly mini bosses use the smaller secondary health bars.
Changed files in this update