Sheep were quite nifty to take the heat off the player, but they had the annoying side-effect of occasionally leading Glurks away from traps.
No more! Now, sheep automatically run toward the closest fox, egg or explosion, leading nasty Glurks to their doom.
Additionally, speech bubbles were added to better explain the effect of each animal, and to serve as a rudimentary tutorial of sorts.
Lastly, it is now possible to force a specific framerate in the options menu, in case Vsync wasn't the right fit.
If you'd like to check out something else I worked on, I released a free short game on itch.io, Those Holy Bones.
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