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Update notes via Steam Community

Gday Sailors!

We're happy to bring you the next update of Sea Of Survivors! This update includes: procedurally generated maps, location based waves, the infamy system (new game+), 19 new treasures, and a lot of quality of life improvements.

Unfortunately, as a side effect of the new map system, all progress on the old map is lost.

The Map

  • All progress on the old map is lost

  • Maps are now procedurally generated based on an input seed

  • Enemy waves now vary by island, with each island having a raid wave and an area wave

  • Buried treasure islands now always give a fixed treasure, based on the map seed

  • Bottles now always give maps to the 3 closest islands

  • Added the new cartographer island, which reveals the closest undiscovered island when raided

  • Mergates now reveal all other Mergates when raided

Infamy

  • Removed the various curses from the game.

  • Added 19 tiers of Infamy, slowly ramping up the difficulty of the game

  • Each tier of infamy is unlocked by finishing a run on the previous tier of infamy

Treasures

  • Added 19 new treasures

  • Adjusted which chests treasures are found in (the cross is now in the boss chest)

  • Some treasures can now only be found via an ambition or by raiding an island

  • Treasures will now display tickers on the side of the screen for their effects

  • Compasses now give a speed boost based on location, instead of direction

  • Capped the Feast treasures at 1 each

  • Improved the scaling of Ramstein's Spyglass

  • The "cooldown" stat has been renamed to "cooldown reduction"

  • Introduced a "chest queue", so multiple chests can be opened in a single treasure screen

  • When picking up chests, the treasure screen won't open until all nearby chests are picked up

  • Ambitions triggered by placing a treasure will be added to the chest queue

  • Level up chests triggered by skipping chests will be added to the chest queue

Enemies

  • Minefish and Submarines now spawn with a more random pattern

  • The Great One now immediately teleports the player at the start of the fight

  • The aura's given off by Curseweaver boats are now limited to affecting nearby enemies

Misc

  • Upgraded to Unity 6

  • Removed the Unity splash screen

  • Removed the Main Menu

  • Reworked the Quartermaster Menu

  • Reworked the Crew Ambition UI to be more straightforward

  • Improved the performance issues caused by large amounts of pickups

  • Added the "Overkill" stack to track damage dealt to enemies past their max health

  • Added option to stop the game pausing when minimized ("run in background")

  • Added option to remove the confirmation when skipping chests ("disable skip chest confirm")

  • Fixed a bug where the "Everything must go" achievement wouldn't be rewarded

  • Fixed a bug where transforming treasures could freeze the game, still on the lookout for more bugs with transforming

We're still working on the last area, which will feature 3 more weapons, new enemies, and new treasures.

Thanks for sailing with us!

Nah Yeah Games

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