Gday Sailors!
We're happy to bring you the next update of Sea Of Survivors! This update includes: procedurally generated maps, location based waves, the infamy system (new game+), 19 new treasures, and a lot of quality of life improvements.
Unfortunately, as a side effect of the new map system, all progress on the old map is lost.
The Map
All progress on the old map is lost
Maps are now procedurally generated based on an input seed
Enemy waves now vary by island, with each island having a raid wave and an area wave
Buried treasure islands now always give a fixed treasure, based on the map seed
Bottles now always give maps to the 3 closest islands
Added the new cartographer island, which reveals the closest undiscovered island when raided
Mergates now reveal all other Mergates when raided
Infamy
Removed the various curses from the game.
Added 19 tiers of Infamy, slowly ramping up the difficulty of the game
Each tier of infamy is unlocked by finishing a run on the previous tier of infamy
Treasures
Added 19 new treasures
Adjusted which chests treasures are found in (the cross is now in the boss chest)
Some treasures can now only be found via an ambition or by raiding an island
Treasures will now display tickers on the side of the screen for their effects
Compasses now give a speed boost based on location, instead of direction
Capped the Feast treasures at 1 each
Improved the scaling of Ramstein's Spyglass
The "cooldown" stat has been renamed to "cooldown reduction"
Introduced a "chest queue", so multiple chests can be opened in a single treasure screen
When picking up chests, the treasure screen won't open until all nearby chests are picked up
Ambitions triggered by placing a treasure will be added to the chest queue
Level up chests triggered by skipping chests will be added to the chest queue
Enemies
Minefish and Submarines now spawn with a more random pattern
The Great One now immediately teleports the player at the start of the fight
The aura's given off by Curseweaver boats are now limited to affecting nearby enemies
Misc
Upgraded to Unity 6
Removed the Unity splash screen
Removed the Main Menu
Reworked the Quartermaster Menu
Reworked the Crew Ambition UI to be more straightforward
Improved the performance issues caused by large amounts of pickups
Added the "Overkill" stack to track damage dealt to enemies past their max health
Added option to stop the game pausing when minimized ("run in background")
Added option to remove the confirmation when skipping chests ("disable skip chest confirm")
Fixed a bug where the "Everything must go" achievement wouldn't be rewarded
Fixed a bug where transforming treasures could freeze the game, still on the lookout for more bugs with transforming
We're still working on the last area, which will feature 3 more weapons, new enemies, and new treasures.
Thanks for sailing with us!
Nah Yeah Games
Changed files in this update