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Update notes via Steam Community
Call lightning has a thicker hitbox to make it more likely to hit the mage dragon when it is flying.
Frostbite is up to 5 damage.
Goop Spray now does 2 damage.

These are mostly changes to make the Mage Dragon fight feel more fair for Storm Wizard and less of a slog for Slime Wizard. I think I eventually want to do something where if the Mage Dragon has a full hand of Goop, it will just take a massive chunk of damage and stagger itself to cut down on the time where it is just sitting there doing nothing. I might also make it so that the Goop cards don't count towards the hand limit, but I am worried about how that could look visually, especially with upcoming changes to the hand appearance that I am working on.
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I wanted to give a status update because it has been a year since the beta first came out which was my initial rough estimate on how long it would take for the full version. I now have a more clear idea of what all is going to be included in the release version, which my new plan is to have out by the end of the year.

First off, I want to update the icons and the steam page. I'm thinking about doing a little spell book type thing for the icon. For the steam page, I think I want to have all of the wizards, or at least a bunch of them, appearing on the front page. I'll probably look into getting those changes my artists makes her versions of the cast.

Speaking of the cast, I think I am going to stick with just the 12 existing wizards for the release update. I have other ideas that I would like to make eventually as a future update (don't worry, not paid DLC), but I don't want to overload my artist with work.

That being said, I do plan on having 3 boss characters available for the boss battle mode. I'm pretty happy with the way the Mage Dragon works with staggering and attack sequences. The flying mechanic is probably going to be unique to the Mage Dragon though, with the other two bosses having different conditions for staggering them.

On top of the boss game mode, I would like to have a dungeon game mode. I don't want to go too heavy into the details on that, but my intent would be to have the player explore a dungeon gathering treasures and spells by fighting enemies with the end goal of fighting one of the boss characters. I have a bunch of ideas for this, but I do want to keep expectations low because it does seem like a big undertaking, and I do want to get the game to a complete and polished state, without getting caught up in all the possibilities of things that I could add.

One last thing I want to touch on is achievements. I will probably add these when the full version of the game is ready. I did want to put something to acknowledge people's achievements in beating the Mage Dragon, but it's still prone to changes so I don't want to end up giving out an achievement for beating a different version of the boss than the official version.
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Sorry for the small update this time. I was hoping to have something a bit more substantial, but my computer ended up dying and I had to get a new one. My new computer has a 16:10 monitor though it seems, so hopefully it will be easier for me to debug the aspect ratio problem that has been tormenting me the entire time
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