Finally got around to adding most of the in game achievements to Steam!
- Temporary code for 200 AI Points: Murica
- Fixed enemy capital barriers to start regen timer after last hit, not once they are all gone
- Adjusted a few very late game sector small ships to be less numerous
- Overdrive Auto Next on Tier Up now switches to the fastest to next tier instead of lowest tier
- UT upgrade selection will prioritize upgrades with 0 artifacts
- UT fire rate mods now also effect tick rate for beam
- Improved wording on warning for crew upgrades with a stat in the divisor
- Reduced starting cost of T2 Capital cores to make getting the shield regen node a bit easier
- Added a notification when a queue is finished
- Added a "Carrier" targeting setting for enemies around sector 63
- Added small outline to capital health bars
- (Steam) Added a bunch of achievements to Steam
- Fixed shot scaling to fully reset on capital boss transition
- Fixed some issues with buy amount and buttons/upgrades that react to it not showing proper amounts
- Fixed synth time estimates
- Fixed fixtures switching to a fixture that has been removed due to upgrades
- Fixed Fleet battle deploy previous layouts to deploy in the correct positions
- Fixed issue with locked fleet nodes and right click causing negative resources
- Fixed Tether warp location difficulty level resetting on reinforce
- Fixed first line of Residuum upgrades resetting on reinforce when they were meant to not reset
- Fixed issue with base 6 material gain upgrade not working
- Fixed Tether warp auto run setting sometimes being wrong
- Fixed Splice adaptations not updating the time label correctly
- Fixed sector data to indicate if shard was maxed this reinforce or not
- Fixed enemy capital tooltip to update reactive armor info as it changes
- (Mobile) Fixed lategame V Device issue
Changed files in this update