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Update notes via Steam Community
Final patch (in theory) before I'm on vacation for 2 weeks.
Finally got around to adding most of the in game achievements to Steam!
  • Temporary code for 200 AI Points: Murica
  • Fixed enemy capital barriers to start regen timer after last hit, not once they are all gone
  • Adjusted a few very late game sector small ships to be less numerous
  • Overdrive Auto Next on Tier Up now switches to the fastest to next tier instead of lowest tier
  • UT upgrade selection will prioritize upgrades with 0 artifacts
  • UT fire rate mods now also effect tick rate for beam
  • Improved wording on warning for crew upgrades with a stat in the divisor
  • Reduced starting cost of T2 Capital cores to make getting the shield regen node a bit easier
  • Added a notification when a queue is finished
  • Added a "Carrier" targeting setting for enemies around sector 63
  • Added small outline to capital health bars
  • (Steam) Added a bunch of achievements to Steam
  • Fixed shot scaling to fully reset on capital boss transition
  • Fixed some issues with buy amount and buttons/upgrades that react to it not showing proper amounts
  • Fixed synth time estimates
  • Fixed fixtures switching to a fixture that has been removed due to upgrades
  • Fixed Fleet battle deploy previous layouts to deploy in the correct positions
  • Fixed issue with locked fleet nodes and right click causing negative resources
  • Fixed Tether warp location difficulty level resetting on reinforce
  • Fixed first line of Residuum upgrades resetting on reinforce when they were meant to not reset
  • Fixed issue with base 6 material gain upgrade not working
  • Fixed Tether warp auto run setting sometimes being wrong
  • Fixed Splice adaptations not updating the time label correctly
  • Fixed sector data to indicate if shard was maxed this reinforce or not
  • Fixed enemy capital tooltip to update reactive armor info as it changes
  • (Mobile) Fixed lategame V Device issue
Windows Depot 2471101
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