SUMMONING STONES ADDED - Find the first one by the Tribal Shaman in World 6!
• Click the stones to FIGHT BOSSES! Defeating these bosses give a new Winner's Bonus of 2x MULTIPLIER to ALL SUMMONING UPGRADES of that color!
• You can fight more than once! Being a 2-time champ will net you a sweet 3x multi. 3-peating will get you a sweet 4x mutli...
There are 7 STONES to click on, each with a fearsome boss and awesome Winner's Bonus!
NEW TROPHY - Complete Potti's new quests (NPC in World 6) to earn this trophy!
FULL PATCH NOTES:
• Summoning Stones are FINALLY here, with 7 of them found throughout the IdleOn worlds! These stones are a BOSS mode, where you must defeat a slow-moving GIANT before he reaches your end.
• If you win, you'll get an amazing new winner's bonus of a new 2x multiplier to all* bonuses of that stone type! (NOTE: not quite all. Only bonuses that can be doubled by Summoning Doublers are affects.)
• Summoning Stone Bosses can be fought more than once... but be prepared to deal BILLIONS of damage if you want to be a repeat winner...
• Added the World 7 portal to the right-side World 6 town, so you can stare lustfully into its beauty as you await the trials and tribulations that lie ahead...
• Added 1 new Tome entry, giving 300+ Tome PTS based on the total number of Summoning Bosses you've won against!
• Added quests for Potti, with the final quest awarding "Heroic Spirit", the World 6 TROPHY!
• New Limited-time Gemshop items! 3 FREEBIES this time, thanks to Walter -- one 5* cardifier, and two ribbons!
• Arcane Cultist's Family Bonus is now DMG Multi (true multiplier, not additive with other multipliers), instead of +% Fighting AFK gains, since Vman already had that one.
• "Next Vial" display in Alchemy is now called "Next Vials" and cycles through the next 4 possible vial ingredients in a satisfying manner.
• You can now scroll up and down in Talents to change the tab you're viewing.
• \[New Players only] Added mini-tutorials to Pet Battles, construction building, Cog Board, taking samples for the 3d printer, Item Dropping for Vials, using the scrollbars to buy more sailing captains and boats, finding vault in quickref, farming crops and evolving to new crops, strumming the Harp, not equipping Gold Charms in Sneaking, getting new spices, using the refinery, Worship tower defense,
• Improved the UI display for Card-Sets, Divinity Unlinking, kitchen upgrading, equipping big bubbles
• Made page-changing arrow buttons more obvious for kitchen, forge, trapping
• The (?) Helper info for both "Arcanist Weapons" and "Arcanist Rings" Tesseract Upgrades now shows how many of the 100/day limit are left to drop!
• Chat rings now change the chat boxes of all NPCs, not just your own!
• Territory Fight Power as a mechanic has been REMOVED. Combat pets (the red ones) no longer have a use in Territories to gather spices, only the Foraging pets do (the green ones).
• Blooming Axe pet breeding upgrade no longer gives Territory Fight Power. Instead, it gives Pet Damage.
• Unlocking critters via Lord of the Hunt as a mechanic has been REMOVED. You now have access to all critters from the start -- although you still need to reach their respective maps of course. Instead, Lord of the Hunt gives +10% Critter Gain for every quest of his you complete.
• Changed "Auto Refine" to be a toggle. It's either OFF, or its ON, in which case it will refine into salt whenever it has any Power at all.
• Removed the 'lava skull' rift challenge completely, replaced with the 'skull points' challenges.
• Snowman mob drops Green Tachyons instead of Purple, since the previous mob also dropped the same amount of Purple it was redundant.
• Buffed the base chance to find pristine charms by 1.5x, but the rate gets lower as you roll for more pristine charms. This adjusted rate resets back to a 1.5x buff each day, to fit with my initial design of frequency of rolls. In other words, if you are finding a few dozen ninja items a day, this is a strict buff for you.
• Completely changed "Inviting a Plus One" Tesseract Upgrade scaling. An inconceivably more magnanimous cost scaling (that means cheaper), and a much higher max upgrade level.
• Arcane Kills needed to break the Biggole Wurm Barrier (9th map of World 4) lowered from 70 to 30.
• Arcane Kills needed to break the Purple Mushroom Barrier (1st map of World 4) lowered from 70 to 45.
• Arcane Kills needed to break World 5 Barriers on your Arcane Cultist has been lowered from 170 to 80.
• Fixed the error platforms on Neyeptune map at the end of W3
• Fixed an issue were Combat and Forage pets could be placed in Fenceyard. Now it really is just Breedability and Shiny pets allowed.
• Fixed an issue where the trimmed construction slot from the recent event not giving its full bonus, while correctly appearing visually.
• Fixed the Grimoire upgrades Wraith Damage V, Wraith Accuracy V, and Wraith Defence V giving the incorrect bonus amount.
• Fixed an issue where Tesseract Upgrade Verdon Hoarding (+% Tachyon Gain per POW 10 green tachions owned) was giving an incorrect bonus amount.
Those were the winners from last Patch Notes! GL GL to everyone entering this time!
Every patch notes, I give away 5000 GEMS to people who leave their 1st IdleOn username in the COMMENTS! While you're doing that, go leave a Steam Review! It won't help for winning gems, but it would be freakin' cool if you did! ːgp_coolː
~LavaFlame2
Changed files in this update