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Update notes via Steam Community
Thanks to your feedback, we’ve added a number of improvements in the new version of the game and have also written down notes for ourselves that we will listen to and improve upon in the full version. First, here are the Prologue updates:

  • Added Hungarian language support. Special thanks to Dezső Tompa 'NightVison' and Ákos Radó 'Arzeen' for their help.
  • Abilities are now saved even after death.
  • The more the pistol’s crosshair is tightened, the higher the damage dealt to enemies.
  • We’ve disabled Lumen by default, but it remains available for players with powerful GPUs.
  • Added X and Y axis inversion options.


That’s it for the next round of Prologue updates for now. We’re working to keep improving its quality, but we also want to focus on the main game so it will be more enjoyable for you to play. Now, here’s what we’re planning for the main game:

  • Zombies will no longer be able to attack the player without a head.
  • Enemy AI will be improved.
  • We will add melee weapons.
  • Camera issues will be fixed.
  • Blood particle effects will be improved.
  • We will add talking animations for Cooper.
  • We will add additional animations for Cooper to show that he’s injured.
  • Zombie sound issues will be fixed.
  • We will add more enemy variety.
  • The first death from enemies will be made more obvious.
  • Loot from crates will be more random and won’t always end with ammo.
  • The default brightness will be increased.
  • We will add more mechanics related to the time loop.
  • Enemies will drop ammunition.
  • Cooper will be able to push enemies back.
  • A special animation will play when shooting enemies in the legs.


And much, much more. Thank you so much for staying with us and for taking the time to review our game. It truly means a lot to see that you enjoy what we’re creating!
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