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Update notes via Steam Community

This update IS compatible with savegames from previous v0.98.0!

AUDIO:

-\[Survival] Drinking sound will stop when the action is interrupted.

INTERFACE:

- Made several improvements in tooltips text formatting, adding uppercase and/or color to some words (like items or game concepts).

-\[Survival] "Quit-save" renamed to "Rogue-lite", to better reflect its purpose.

-\[Survival] When another "Rogue-lite" save is present, a tooltip alert will notify that starting a new "Rogue-lite" game will overwrite the previous one.

-\[Survival] Reverted a previous change that doubled the Proteins bar length (without affecting actual Proteins).

-\[Survival] Proteins mouseover tooltip now shows a value that's double (max 100 instead of 50, by default), and added the "cap" next to it, also removed reference to "gr" (for proteins) and "ml" (for hydration).

-\[Survival] The green arrow next to gathered item will disappear as soon as the item is moved, instead of gradually fade.

- Several minor tooltips and UI improvements.

OPTIONS:

-\[Survival] "Fishing" and "Light Fire" mini-games are now separate options.

SURVIVAL:

- Anti-savescum system for "Rogue-lite" difficulty improved to prevent accidental save loss: the game will now detect when the player tries to quit by either closing the game window or alt-tab/task manager, and save beforehand (instead of deleting the save as soon as it's loaded). If trying to quit with Alt+F4 the save will still be deleted (sorry, no fooling around :P).

- Added a setting next to the "Catch Fish" action button, allowing to set the chance above which your character will automatically attempt fishing (if related mini-game is OFF).

- Clicking on a Spear or Arrow stuck in an animal will instantly drop it on the ground, if the character is close enough.

- Muscle Soreness decay rate reworked in "Realistic" / "Rogue-lite" difficulty: it now scales with total Soreness (as in "Normal"). Previously, the decay would nearly halt close to 100%, making full recovery impossible.

- During crafting / building actions, components and materials will shift position and rotation to visually represent their usage in the construction process.

- Pine Cone nuts calories gained are now reduced fron Pine Cone condition, just like other food (still, no risk of Poisoning when "spoiled").

- Improved cracking Coconut animation when using a Hatchet.

- Minor improvements to fishing mini-game difficulty.

VEGETATION:

- Tree trunks healing rate reduced to 20%! It was too quick, and trying to fell a tree over multiple sessions would result in the tree healing to max HP.

- Stumps will no longer gradually reduce opacity as they deteriorate, but will become greener and darker, and then fade.

TERRAIN & MAP:

- Minor terrain ecology balance tweakes.

- Terrain zones arrangement slightly improved (only applies to new games).

FIXES:

- Fixed maximized windowed mode causing stuttering on some systems.

- Fixed rare flickering of some textures (primarily mountains and trees, only applies to new games).

-\[Survival] Fixed character freezing and not being able to move after some actions with low/unstable FPS (also fixed affected savegame).

-\[Survival] Fixed items being placed on the wrong layer after some actions, with low/unstable FPS (also fixed affected savegame).

-\[Survival] Fixed Pine Cone not giving vitamins as supposed to.

-\[Survival] Fixed Light Fire mini-game initially not interrupting if conditions would prevent to successfully complete it.

-\[Survival] Fixed AM/PM not visible in the Survival UI with the unit system "Imperial".

-\[Survival] Fixed tree canopies being invisible for few seconds after the game takes an island snapshot.

-\[God] Fixed mouseover on skeletons showing "too far away" and being transparent.

DinoSystem Depot Depot 373751
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