⚠️ The Weekly Patch is Live!
🆕 New Features:
+ Added context menu system for blocks and mobs based on their state;
+ Added experimental stealth kill for sleeping Endoskeleton/Hollow (player must be sneaking with sword);
+ Added distinct hit sounds based on weapon type, material, and target mob;
+ Added “Invert Mouse Y” option;
+ Added additional variants of rusted lab equipment and furniture:
(MESH_FLOORING, RUSTY_BENCH, RUSTY_BIG_DINING_TABLE, RUSTY_FRAMED_BIG_DINING_TABLE, RUSTY_DARK_FRAMED_BIG_DINING_TABLE, RUSTY_EXTINGUISHER, RUSTY_COOLING_UNIT, RUSTY_PURIFICATION_UNIT, RUSTY_COMMUNICATION_UNIT, BROKEN_RUSTY_COMMUNICATION_UNIT, RUSTY_STORAGE_RACK, RUSTY_RADAR, BROKEN_RUSTY_RADAR, RUSTY_SMALL_LAB_TANK, RUSTY_VENT_TRAPDOOR, RUSTY_BLAST_DOOR, JAMMED_RUSTY_BLAST_DOOR);
+ Added secret interaction with Cluckfluff;
+ Added crafting recipe for GLASS_BOTTLE (required for milking cows);
+ Added emission for CAVEGRASS;
♻️ Changes:
~ All mob interactions (feed, shear, milk...) now use a new context menu system. Clearly shows when feeding is possible (if holding food and mob is hungry);
~ Replaced generic "Press E" prompt with context-specific actions (Open, Take, Sit, Lie Down etc.). Most blocks now show correct interaction;
~ When holding food but mob isn't hungry, appropriate tooltip now appears;
~ Cows can be milked with GLASS_BOTTLE. Shows a message if too hungry. Small chance to drop STABILIZER;
~ Cows now use standard hunger system like other animals;
~ Multiple crafting recipes with the same ingredients are supported. They can be viewed and selected in the crafting window;
~ All production blocks now have different speed (higher level = faster);
~ Reduced size of some chest-type windows;
~ Reduced camera tilt intensity when player takes damage;
~ Increased hunger restoration and saturation of HONEY;
~ Changed names and visuals for metal stairs to better follow the overall style;
~ Updated METAL_STRUCTURAL_FRAME texture to better match similar blocks;
~ Redesigned world information window;
~ Changed speed effect icon;
~ GLASS_BOTTLE no longer classified as food;
~ Minor visual bug fixes for various blocks;
~ Updated open window sounds for certain blocks;
🐞 Bug Fixes:
* Fixed animation bug where Stridewing remained in standing pose if mounted during sleep;
* Fixed physics bugs related to jumping in water, stepping onto shore, and climbing blocks;
* Fixed blockInfo occasionally not showing when hovering over blocks in inventory;
* Fixed bug related to recipes that sometimes occurred at the start of the game;
* Fixed text disappearing above hotbar and improved shadow rendering;
* Fixed composter sometimes not working when too many items were inserted;
* Fixed non-working anvil;
* Fixed renaming of item stacks on the anvil;
* Fixed emote menu sometimes not working;
* Fixed JUKEBOX async loading bug: player now works on first disk insert;
* Fixed crosshair not clearing from blocks when aiming at mobs;
* Fixed inability to use carpenter's table recipes on fabricator;
* Fixed inability to build upon certain stair types;
* Fixed crash when placing HOPPER on shelves;
* Fixed lid animation of non-working composter;
* Fixed inability to use CHICKEN_NEST and CAKE;
* Fixed collision boxes for CAVEGRASS and CAVE_LICHEN_CEILING;
* Fixed overlapping of various UI elements with the chat;
* Fixed placement issues with BROKEN_METALWORK_STATION;
Changed files in this update