Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Hey friends

Here's a small update focused on fixes and tuning. In the last version, fixing the scenario activation bug accidentally unleashed a flood of raids. This update pulls that back significantly to avoid overwhelming players. I've also fixed the settings menu option to properly disable raids. Note: if a raid is already en route on the overworld map, it will still arrive—but all future raids will now be blocked as expected.

Here are the notes:

🐛Bug Fixes

  • Disabling raids did not disable all raids.

  • Merchants weren’t leaving.

  • Command line up and down input select wasn’t working.

  • Global buffs were also applying to NPCs.

  • Glass wasn’t blocking rain.

  • Graphical tooltip error which shows a white box in an empty tooltip.

  • Caged hostile entities could not be captured because entities got stuck fighting them, or running away from them.

⚙Tuning/Content/Polish/Misc

  • Merchant inventories now leave a quarter of the total space open.

  • Tuned arriving party size to scale up at a slower rate.

  • Tuned raiding parties to be less frequent.

  • Ardyn herder loadout now starts with sheep instead of chickens.

  • Added game seed to save slot info.

  • Tuned Kingdom XP requirement to grow steeply at first and plateau rather than be a linear growth.

  • Arcane study blueprints now use Voidwork and Lecterns instead of Writing and no workstation.

Thanks!

macOS Odd Realm OSX Content Depot 688062
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link