- The character now auto runs
- You now need to hold a specific input to walk
- The input to slide has changed as well
- Using the Camera Flash has changed input location
New Tutorial Level!
- After feedback, the tutorial has changed from a linear-ish level to a more "free-form" level where you can explore the game's mechanics a bit more
- Besides, the previous level had some issues with assets loading in that caused some initial hiccups
Taking pictures of "Secondary Targets"
- Has changed name to "Clue(s)" instead
- Outside the "tutorial level", taking pictures of the "Clues" now adds some time to the game timer
- Instead of randomly choosing a "mesh" when the game starts, "Clue(s)" now will have (depending on the level) a dedicated mesh & color depending on the level and area of the level
Levels
- All levels had some visual updates to the sky
- Adjusting the placements of certain level meshes
Changed files in this update