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Update notes via Steam Community
Inputs has changed slightly!
  • The character now auto runs
  • You now need to hold a specific input to walk
  • The input to slide has changed as well
  • Using the Camera Flash has changed input location



New Tutorial Level!
  • After feedback, the tutorial has changed from a linear-ish level to a more "free-form" level where you can explore the game's mechanics a bit more
  • Besides, the previous level had some issues with assets loading in that caused some initial hiccups



Taking pictures of "Secondary Targets"
  • Has changed name to "Clue(s)" instead
  • Outside the "tutorial level", taking pictures of the "Clues" now adds some time to the game timer
  • Instead of randomly choosing a "mesh" when the game starts, "Clue(s)" now will have (depending on the level) a dedicated mesh & color depending on the level and area of the level



Levels
  • All levels had some visual updates to the sky
  • Adjusting the placements of certain level meshes
  • Loading history…
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