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Update notes via Steam Community

\[New]

  • Added Suppression Effect System

  • New Flashlight and Laser notifcation system (able to disable it in player settings)

  • New Post processing settings: Adjust the constrast, brightness, gamma etc.

  • Reanimated and improved the arm stamina animations

  • Updated Lighting on Clean House day time for better visibility while inside.

  • Added Bullet Ricochets

  • Improved kicking animation and kicking distance (around 2x).

  • Added visual recoil feedback for melee (breaching tools and kicking)

  • Added Toggle Lean

  • Lowered players body armour blunt damage multiplier by 90% and buffed the armour health

  • Added helmet protection for players with realistic hitbox! (NIJ 3a protection)

  • Lasers no longer have a line trail in day time

  • Shotgun rounds now do more damage against doors (AP Slugs are now the best to breach with)

  • New Graphic setting: Sun Shadow Resolution. You can now have 4K shadows on ultra settings. (previous internal setting was medium)

  • Improved and Optimised Grass on Georgia map

  • General Optimisations

  • Texture Optimisation to character clothing and accessories

  • Optimised Cache folder and moved the location to the games directory

  • Optimised Head Gore (no more stutter from headshots)

  • Shooting Stutter Optimisations.



\[Fixes]

  • Fixed AI distant gunshot audio

  • Fixed Magnifiers ADS position not being reset

  • Fixed Clean House doors falling through the floor

  • Fixed Blunt damage calculation

  • Fixed low kicking animation playing when looking above the centre of your view.

  • Fixed keybinds related to zeroing

  • Fixed/added Missing scope magnification keybind

  • Loading history…
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