We’ve been busy cracking along with all the bug reports you guys have provided. Along with bug fixes, we’ve introduced some of your suggestions and things are starting to polish up nicely! Below is a quick run down on just some of what we’ve done. Be sure to check the entire changelog at the bottom of this blog.
Party UI
We heard you and we’ve come through in 1.41. We’ve incorporated the party commands right into the player window. You can invite, kick, accept and reject invites etc. right through the player tab now. Check it out below!
Party menu
Party (shared ownership)
Players in your party can now more. You can lock and unlock each others vehicles. Party members can open and close each others gates and move traps and barricades.
Oldtown Strip Mall Rework
We’ve made some changes to the strip mall area in Oldtown. The original design had 3 builds with dome duplicated shops. We’ve removed one, set the structures back further creating a little parking area in front of the two shops that remain. Adding some proper access to the roof tops along with some fortifications. If you like these changes, which in our opinion are bit more gamey and fun let us know and we’ll continue to tweak the world.
Oldtown Update 1
Oldtown update 2
Oldtown update 3
Map Makers in Compass
As per many suggestions, we’ve added more map markers to the compass bar. You will now (when in range) see all of the shops in game on the compass, making getting around a bit easier and more fluid.
More markers in compass (f)
Watch Towers
We’ve had tons of requests for adding watchtowers since we introduced free standing walls. With the 1.40 update we introduced gates and in 1.41 you’ll have the first go at watchtowers. We’ll be adding more free placed fortifications in the future and have loved your suggestions so far so feel free to join us and let us know what you want to see.
Watch towers
Gap for killing stuff
Proper defenses
Patch Notes - 1.41
Bug Fixes (High Impact)
Zombies no longer appear bright-white in the Nazi Zombies scenario.
Glowing-eye color is now standardized across all zombies in the Nazi Zombies scenario.
Flamethrower ammunition no longer displays as “5.56.”
Vehicles no longer drop to the ground when a player walks close to them.
Vehicles no longer continue to power an electric meter after driving away.
The “Trapping Zombie” achievement is awarded only when a bear trap is used.
Picking up a bear trap now correctly frees trapped players and AI.
Fuel can no longer be pumped at gas stations when the breaker or meter is off, even if global power is on.
Window fire traps no longer trigger when objects are placed near windows.
Orange industrial door now has the correct material on its handle.
NEW: Fixed a crash that occurred when the game was paused in true offline mode.
Performance & Persistence
Container-locking and state synchronization have been improved for more reliable operation and data persistence.
Locked vehicles no longer appear unlocked after reconnecting.
Rested-time progress is now saved between sessions.
Players can now rest their character while logged out; rest gained is based on the comfort level at logout.
UI Enhancements
Map markers now appear on the compass, with distance-based visibility.
Incorrect gun-store icons have been removed from the map.
Crafting recipe page now allows crafting of multiple items at once.
Crafting dropdown no longer closes between crafts, making cancellation easier.
Typing in the server-list filter now automatically starts a search.
Waypoints hide whenever menus are open, the drone camera is active, or the game is paused in single-player mode.
Interaction UI hides while the map is open or the game is paused in single-player mode.
Multiplayer and Connection settings are greyed out when the Single-player toggle is enabled.
Party functionality is now integrated directly into the player-list view.
Party Features
Party members can lock and unlock each other’s vehicles.
Party members can open and close one another’s gates.
Party members can move each other’s barricades.
A party is now created automatically when you invite another player.
Gameplay & Balance
Electricity meters no longer require an extension cord.
Portable generators now require an extension cord.
Chainsaw damage to forts has been reduced.
Building & Construction
Blueprint-based guard/watchtowers that snap to free-placed wall barricades have been added.
Cement mixers can now be harvested.
Admin Tools & Commands
A crosshair now appears when you press Shift + Q, allowing precise aim before teleporting.
Teleport behavior for Shift + Q + E has been improved for smoother movement.
Added /build <radius> command, which instantly completes all blueprints within the specified radius.
Multiplayer & Networking
Connecting to a single-player server from outside the local network is no longer possible.
Connection-denied messages no longer return “banned” as the reason.
World & Visual Improvements
Duplicate strip mall removed from Old Town.
Proper rooftop access added to Old Town strip malls.
Additional detailing added around and atop Old Town strip malls.
Tree removed from the road and bushes/young trees cleared at the strip mall on Terrain 46.
Colliders added to dock-mooring points.
Floating fences and street signs fixed in Blackrock.
Various missing-design areas across the map have been addressed.
Visual quality of branch details improved.
Changed files in this update