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Update notes via Steam Community

The summer update is here! Keep in mind that this is the last update for preview alpha. There may be hotfixes and very minor updates after this, but I'm going to fully focus on the rewrite now. At this moment, it's likely to release in Q1 2026. You will be informed about further developments and the devlogs will continue as scheduled.

​Changelog, version 25.07.04

Features

  • Added difficulty options when starting the game. Effect on game balance hasn't been thoroughly tested, so experiment with them at your own risk.

Content

New structures:

  • Large construction office

  • Large conveyored stockpile

  • Large stockpile

  • Massive pressure vessel

  • Park

  • Restaurant

New technologies:

  • Ecosystem maintenance

  • Large crew organisation

UX

  • Improved the notification pin informing about lack of schools - it shows when capacity is about to run out and not only for basic schools, but higher education too.

  • Resource production tooltip in mines shows estimated time to deposit depletion.

  • Services, stores and clinics show a local notification when they're getting overloaded by demand.

  • Palm oil is no longer counted towards food reserves in status bar if its consumption is not allowed by law.

Technical

  • Adjusted contrast and saturation during night scenes to make them look more night-like.

Balance

  • Ores can be stored in silos.

Fixes

  • Crash when the game attempts to autosave if there's an empty folder named autosave in the save directory.

  • Random crash related to model rendering. Hotfix. Exact cause was not found.

  • Colonists could enter buildings through unfinished units, then complain about lack of life support.

  • If a central structure with units was demolished before the units, the units were deleted with it, losing all their resources. The central structure now waits before it's deleted.

  • Tools that switched overlays (like survey or landscaping) didn't switch back to their overlay if another overlay was activated and deactivated during their use.

  • Some saved enabled overlays that were re-enabled when the game was loaded didn't properly activate their own toggles.

  • Exploration could've been queued beyond the edge of the map.

Windows 64-bit Depot 2767481
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