Hi there prospectors,
Here's the new stable update with a few more game balancing revisions, more graphics settings, UI improvements and bug fixes.
Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.
Game Balancing
Reduced the maximum number of simultaneous connections for each power pylon to 3.
Leaving them with infinite connections looked very messy when the range was increased from 50m up to 300m, as all placed pylons suddenly connected to each other.
Reduced the intensity of the Light Pole and Rugged Light structure light.
Increased all boat block health by at least 200 HP.
Increased all flight block health by at least 100 HP.
Increased the amount of Organics produced in the Hydroponics Lab up from Organics x4 per Saline Canister x1 up to Organics x10.
Fixed up error in the Mk I scanner description and added clarification for other scanner descriptions (that Petroleum is the same as Oil Wells).
Crafting recipe revisions:
Reduced the recipe for Aluminium Ingots in the Smelter from Aluminium x3 to Aluminium x2
Reduced the recipe for Iron Ingots in the Smelter from Iron x3 to Iron x2
Reduced the recipe for Copper Ingots in the Smelter from Copper x3 to Copper x2
Reduced the recipe for Gold Ingots in the Smelter from Gold x3 to Gold x2
Reduced the recipe for Lithium Ingots in the Smelter from Lithium x3 to Lithium x2
Reduced the recipe for Titanium Ingots in the Smelter from Titanium x3 to Titanium x2
Reduced the recipe for Carbon Fibre in the Processor from Organics x3 to Organics x2
Reduced the recipe for Silicon Wafer in the Processor from Silicate x3 to Silicate x2
Reduced the recipe for Gold Wiring in the Processor from Gold Ingot x5 to Gold Ingot x2
Reduced the recipe for Copper Wiring in the Processor from Copper Ingot x5 to Copper Ingot x2
Reduced the recipe for SynCoal in the Processor from Organics x3 and Saline Canister x1 to Organics x1 and Saline Canister x1
Reduced the recipe for Diesel Drums (Bio-Diesel) in the Fuel Refinery from Organics x21 to Organics x10
Reduced the recipe for Sulphur Cakes in the Fuel Refinery from Acid Flask x10 to Acid Flask x5
Reduced the recipe for Sodium Powder in the Fuel Refinery from Saline Canister x5 to Saline Canister x3
Reduced the recipe for Synthetic Polymer (and Petro Coke) in the Chemical Plant from Petroleum Barrel x10 to Petroleum Barrel x5
Reduced the recipe for Sulphur Cakes (and Saline Canisters) in the Chemical Plant from Acid Flask x9 to Acid Flask x5
Reduced the recipe for Sodium Powder in the Chemical Plant from Iron x1 and Saline Canister x10 to Iron x1 and Saline Canister x5
Reduced the recipe for Photovoltaic in the Combiner from Sodium Powder x5 and Silicate x5 to Sodium Powder x2 and Silicate x2
Reduced the recipe for Polyplastic in the Combiner from Synthetic Polymer x6, Silicon Wafer x6 and Copper Wiring x3 to Synthetic Polymer x3, Silicon Wafer x3 and Copper Wiring x1
Reduced the recipe for FerroSteel in the Combiner from Iron Ingot x5 and Petro Coke x5 to Iron Ingot x2 and Petro Coke x2
Reduced the recipe for Hydrofluoric Vials in the Combiner from Acid Flask x5, Fluorine x5 and Silicate x1 to Acid Flask x2, Fluorine x2 and Silicate x1
Reduced the recipe for Phasic Wiring in the Combiner from Copper Wiring x5 and Photovoltaic x5 to Copper Wiring x2 and Photovoltaic x2
Reduced the recipe for Charging Cells in the Combiner from Lithium Ingot x5, Sulphur Cake x3 and Gold Wiring x2 to Lithium Ingot x2, Sulphur Cake x1 and Gold Wiring x1
Reduced the recipe for Oxoacid in the Combiner from Chlorine Ampule x5 and Sulphur Cake x5 to Chlorine Ampule x2 and Sulphur Cake x2
Reduced the recipe for Tetratanium in the Combiner from Titanium Ingot x5 and Fluorine x3 to Titanium Ingot x2 and Fluorine x1
Reduced the recipe for the Ammo Mills down to Iron Ingot x4 and Lithium Ingot x1
Reduced the recipe for the Large Concrete Foundations down to Iron Ingot x1 and Debris x7
Reduced the recipe for the Small Reserve Power Cells down to Silicon Wafer x6 and Copper Wiring x10
Reduced the recipe for the Medium Reserve Power Cells down to Titanium Ingot x5, Chlorine Ampule x2 and Synthetic Polymer x2
Reduced the recipe for the Large Reserve Power Cells down to Photovoltaic x4, Titanium Ingot x9 and Charging Cell x3
Reduced the recipe for the Debris Tumbler (previously the Nano Sieve) down to Carbon Fibre x8, Copper Wiring x2, Sulphur Cake x3 and Synthetic Polymer x12
Reduced the recipe for the Liquid Extractor down to Carbon Fibre x7, Copper Wiring x2, Silicon Wafer x5 and Iron Ingot x6
Reduced the recipe for the Diesel Power Generator down to ron Ingot x8, Silicon Wafer x10, Copper Wiring x3 and Carbon Fibre x15
Reduced the recipe for the Fuel Refinery down to Iron Ingot x5, Carbon Fibre x10 and Copper Wiring x4
Reduced the recipe for the Combiner down to Aluminium Ingot x5, Synthetic Polymer x3 and Chlorine Ampule x3
Reduced the recipe for the T1 Hot Swap Module down to Iron Ingot x2 and Copper Ingot x1
Reduced the recipe for the T2 Hot Swap Module down to Iron Ingot x5, Copper Ingot x3 and Aluminium Ingot x2
Reduced the recipe for the T3 Hot Swap Module down to Iron Ingot x10, Copper Ingot x6, Aluminium Ingot x5 and Titanium Ingot x2
Reduced the recipe for the T4 Hot Swap Module down to Iron Ingot x20, Aluminium Ingot x10, Titanium Ingot x5 and Gold Ingot x2 (no longer Gold Wiring)
Reduced the recipe for the Lightning Rod (structure) down to Copper Ingot x2, Lithium Ingot x2 and Silicon Wafer x2
Reduced the recipe for the HazMat Tech Wash down to Carbon Fibre x10, Silicon Wafer x6 and Tantalum x45
Reduced the recipe for the Base Heater down to Titanium Ingot x6 and Sulphur Cake x4
Reduced the recipe for the Climate Dome down to Copper Ingot x4, Photovoltaic x4 and Titanium Ingot x6
Reduced the recipe for the Beacon Tower down to Iron Ingot x10, Hydrofluoric Vial x2 and Copper Ingot x1
Reduced the recipe for the Liquid Silo down to Carbon Fibre x10 and Fluorine x4
Reduced the recipe for the Wind Power Generator down to Iron Ingot x3, Petro Coke x6, Carbon Fibre x4 and Polyplastic x12
Reduced the recipe for the Solar Power Generator down to Iron Ingot x6, Copper Wiring x4, Chlorine Ampule x1 and Photovoltaic x10
Reduced the recipe for the Fusion Core Module down to Hydrofluoric Vial x5, Charging Cell x5, Tetratanium x7 and Diamond x1
Additional graphics settings
Added anti-aliasing options; None, FXAA, TAA, TSR.
Added checkbox to turn contact shadows off/on.
Added gamma setting slider.
Added setting for the percentage of the screen the game will be rendered at (50% - 100%).
Added checkbox to turn screen effects off/on.
e.g. water droplets when driving through water.
User Interface
Improved UI to provide a clearer explanation of 2nd resources being crafted from a Chemical Plant.
Bug Fixes
The following list of bugs should now be fixed in this update:
Resource descriptions were not showing for any of the recipe lists.
Structures can disappear from a player’s death box in Classic mode after the player has died for a 2nd time.
Orca cab buffs do not apply when floating in water.
Buffs do not trigger on flying cabs.
Localisation
More work-in-progress translations added for early game text for non-English languages.
Corrections to current translated text that contain errors.
Many thanks to the players who've helped identify translation errors:
ZeVc
zhiza
Until next time, Prospectors!
- The TerraTech Worlds Team
Changed files in this update