Welcome to Patch 1.2.0, where Ugr snores (but only once), pigs respect death, and swimming platforms finally stop launching into low orbit. We've cleaned up some dusty corners of the desert, taught our Nomad Leader some boundaries (and gave his push a proper punch), and finally made sure that if something looks dangerous - it actually is. From hippos behaving as intended to enemy AI learning a bit of humility, this update is packed with juicy fixes and subtle polish to make your journey smoother, bloodier, and slightly less cursed.
Full changelog below - grab your tambourine (only after the right quest, of course) and dive in:
The Hippo boss damages the player as expected
Pikeman's damage collider reduction (no more false hits)
Blood splatters added to notify about the stakes below
Now you can climb onto the Desert landing pad
The symbol of animals better reflects the objective of the Circus master
Ugr snores only once at the beginning of the game
Ugr's cave symbol on the wooden sign was changed
The Tambourine and the Rhi's Crown won't shine before the quests, during which we can pick them
Corrupted worm nest SFX fix
Smashable enemies won't damage you right after you land on them
Swimming platforms won’t fly away if you hit them underneath
Checkpoints can be activated again after you get new quests, new items (quest, weapon, clothes), and easter eggs
Flying enemies won't be stuck in the attack animation on a player's death
Enemies won’t respawn in front of the player
Movement controlled by the gamepad stick was improved
Resource quantity is displayed in the craft menus
The Pig won’t disappear after the player’s respawn
The Nomad Leader won’t go out of bounds
The Nomad Leader pushes will deal damage
Quest question mark will appear above the Old man after you find a bag
Fixed a delay before you enter a portal
The Tentacle Monster won’t reappear after its death
Desert checkpoints fix
Other minor fixes
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Changed files in this update