Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community

Welcome to Patch 1.2.0, where Ugr snores (but only once), pigs respect death, and swimming platforms finally stop launching into low orbit. We've cleaned up some dusty corners of the desert, taught our Nomad Leader some boundaries (and gave his push a proper punch), and finally made sure that if something looks dangerous - it actually is. From hippos behaving as intended to enemy AI learning a bit of humility, this update is packed with juicy fixes and subtle polish to make your journey smoother, bloodier, and slightly less cursed.

Full changelog below - grab your tambourine (only after the right quest, of course) and dive in:

  • The Hippo boss damages the player as expected 

  • Pikeman's damage collider reduction (no more false hits)

  • Blood splatters added to notify about the stakes below

  • Now you can climb onto the Desert landing pad

  • The symbol of animals better reflects the objective of the Circus master

  • Ugr snores only once at the beginning of the game

  • Ugr's cave symbol on the wooden sign was changed

  • The Tambourine and the Rhi's Crown won't shine before the quests, during which we can pick them

  • Corrupted worm nest SFX fix

  • Smashable enemies won't damage you right after you land on them

  • Swimming platforms won’t fly away if you hit them underneath

  • Checkpoints can be activated again after you get new quests, new items (quest, weapon, clothes), and easter eggs

  • Flying enemies won't be stuck in the attack animation on a player's death

  • Enemies won’t respawn in front of the player

  • Movement controlled by the gamepad stick was improved

  • Resource quantity is displayed in the craft menus

  • The Pig won’t disappear after the player’s respawn

  • The Nomad Leader won’t go out of bounds

  • The Nomad Leader pushes will deal damage

  • Quest question mark will appear above the Old man after you find a bag

  • Fixed a delay before you enter a portal

  • The Tentacle Monster won’t reappear after its death

  • Desert checkpoints fix

  • Other minor fixes

If you’re enjoying the game, don’t forget to leave a review and share your feedback - it means the world to our small team and helps us keep making things better.

  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link