Hello builders!
The 2.0 update is now live on every platform! This major update adds 3 heavy-duty SAR-class recovery vehicles and a versatile classic scout transporter, introduces Photo Mode, enables vehicle transporter support, adds engine on/off via the handbrake, reduces rainfall 🌧️, and brings critical fixes and technical improvements.
PATCH NOTES
Main New Features - Gameplay
Added 3 new SAR-class vehicles, specialized recovery vehicles with heavy-duty winches, plus a versatile Scout Transporter for flexible logistics:
SAR Nota Allegro
SAR Step 39331 "Pike"
SAR Mule T1
Tuz 119 “Lynx” with trailer




Added: Photo Mode
You can enter in Photomode through the Pause Menu
Added a securing/unsecuring functionality for mounted vehicles on transporters.
Added: New engine on/off functionality
Hold the handbrake button to toggle ignition.
Added: Quick player marker placement functionality implemented.
Adjusted: Decreased occurrence of rainfall in all locations.
Who likes rain anyway?
New Features - Tech
- Added: Intel XeSS upscaling technology integration.
- Added: Steam Input support implemented.
- Added: Full Frame Generation support with x2/x3/x4 scaling options
(Note: Don’t forget to enable hardware-accelerated GPU scheduling)
Bug Fixes & Improvements
General Fixes
- Fixed an issue with gamepad stick deadzones; input now registers properly.
- Fixed an issue where player progress stats were displaying incorrectly across screens.
- Fixed an issue where certain resources couldn't be sold at the Construction Depot.
- Fixed anssue where AI vehicles could incorrectly stop when any vehicles were near the route's starting point
- Fixed: PROS/Mod Browser connection no longer requires active Game Pass/PS+ subscription.
- Fixes for multiple random crashes and general stability improvements.
- Minor performance optimisations
- Localisation Fixes
Save System
- Fixed additional edge cases that could cause save corruption.
Note: While we believe Patch 2 resolves all known issues, if you encounter corrupted saves issues, please let us know and share your save with us so we can analyze them.
- Fixed an issue where cargo straps would remain invisible until first use after reloading a saved game.
- Fixed an issue with axes controls resetting when reloading saves.
- Fixed an issue where AI vehicles could get stuck inside garages when reloading saves.
- Fixed rare case where players didn't receive rusty vehicles when saving co-op progress.
- Fixed an issue on Kernel that could cause the objective box to disappear after a save/reload during the final mission.
Vehicles
- Added: All rollers now have a toggle to enable/disable asphalt rolling functionality.
- Added: Kronenwerk L-34 Cargo Blade now have sand flattening mode.
- Adjusted: Better vehicles shakes effect from running engines.
- Adjusted: Sand refill visual effects for dump trucks
- Adjusted: Smoother suspension tuning for both Tayga 6455B Dump Trucks variants.
- Adjusted: Baikal 59-16 Mobile Crane (both variants) now has reduced rock-induced bouncing.
- Adjusted: Zikz 605E Heavy Equipment Transporter (Restored variant) now features increased engine power (no impact on vehicle speed). Both variants (Restored/Rusty) have improved friction on deployable ramps for easier vehicle loading.
- Adjusted: "Load Rotation" functionality for autocranes is now available in both the Crane Functions and Crane Control tabs (previously only in Crane Control).
- Adjusted: Static cranes controls slightly refined for better consistency.
- Adjusted: FOV settings for Aramatsu Bowhead 30T first-person view
- Adjusted: Aramatsu Bowhead 30T platform rotation and bed lift/drop controls now use separate inputs
- Adjusted: Warden Kochevnik ATV Mobile Operations Base now unlocks at Level 15 (previously Level 20)
- Adjusted: Arling Roadworks 750R Asphalt Roller now unlocks at Level 13 (previously Level 19)
- Adjusted: Arling Roadworks 120 Special Asphalt Paver now unlocks at Level 13 (previously Level 14)
- Fixed: Resolved vehicle duplication issue during Recall function.
- Fixed: MTK Proseka 200 models problems inside the cockpit
- Fixed: Field Service Vehicles no longer incorrectly recall themselves when "No free space to recover near target" occurs.
- Fixed: Missing collision issues on parts of the EPEC TC-305 model
- Fixed: Arling Roadworks 750R art problems inside the cockpit
- Fixed: Abnormal terrain deformation bugs during cable laying
- Fixed: EPEC TC-305 Heavy Grab Crane boom retraction issue resolved (when raised at full extension)
- Fixed: Harvesters arm now cannot gets stuck in surrounding trees after processing
- Fixed: Visual synchronization between tree and branches in harvesters arm.
- Fixed: Tree cutting sync problems.
- Fixed: Issue where KHAN Lo "Strannik" could summon vehicles too far away or in water.
- Fixed: Improved grader vehicles handling in "Grader Mode" for gamepads.
- Fixed: Infinite sand exploit with dual dump trucks.
UI/UX
- Added: New icons in garage indicating deployed vehicles.
- Added: New search animation in Friend Session List to improve user feedback during session lookup.
- Added: Console cursor now snaps to markers and waypoints for better navigation.
- Adjusted: Minor layout refinements to the starter vehicle selection screen during initial scene launch.
- Adjusted: Minor refinements to the resource background panel on the bridge construction screen.
- Adjusted: Minor refinements to vehicle stats screen.
- Adjusted: Increased company logos and backdrop sizes in customization menu for better readability.
- Adjusted: Unified the "LEAVING SESSION" screen for clients, now displaying consistent visuals whether voluntarily exiting or being kicked by the host.
- Adjusted: Field Service Vehicle's fuel resource for summoning is now renamed to "Service Token" with updated icon.
- Adjusted: Enhanced in-game compass readability with refined marker visuals and layout optimizations.
- Adjusted: Infrastructure task cards now feature enhanced building icon clarity.
- Adjusted:Usability of the Sand Quarry activation widget for more intuitive operation.
- Adjusted: Smooth scrolling for vehicles cards in Shop.
- Adjusted: Start/end point aim markers for AI routes now display with higher visual fidelity
- Adjusted: Multiplayer session end screen reworked to prevent accidental co-op save prompts
- PC Adjusted: Changed vehicle switch keys (from Z/X to Q/E) in the vehicles quick-swap widget (hold Tab).
- PC Adjusted: Changed vehicles classes switch keys (from Z/X to Q/E) in the garage/shop widgets.
- Adjusted: DLC widget with preview images showing included content.
- Adjusted: PROS connection status screen interface.
- Fixed: Visual glitch affecting the color selection highlight on vehicle customization screen.
- Fixed: In some cases the missions completion message appears too small.
- Fixed: Grader Mode transition animations now work properly.
- Fixed: Green progress arrows now correctly show completed maps
- Fixed: Resolved infinite "new vehicles in garage" notifications markers when no vehicles were actually present.
- Fixed: Production items indicator no longer disappears in Eagle Mode's "Show buildings" view
- Fixed: Road border stripe brightness issues during specific weather presets.
Roadworks
- Fixed: Rare bug where roller road beautification effects would disappear after reloading a save.
- Fixed: Road construction stops if two ai-vehicles meet "face to face" on a curved bend.
- Fixed: Bug with Arling Roadworks 120 Special in AI Roadwork mode - now properly places initial road segment.
- Fixed: Road construction markers now properly disappear when re-entering Eagle Mode after road building.
- Fixed: Resolved rare issue where AI vehicles could became permanently stuck in terrain after completing road construction tasks.
Steering Wheels
- Added: Native support for Hori Racing Wheel Apex on PC & PS5
- Added: Native support for Hori Racing Wheel Overdrive on PC & XBOX
- Added: Native support for Fanatec GT DD Pro on PC & PS5
- Added: Native support for Fanatec CSL Elite on PC & PS5
- Added: Thrustmaster Ferrari 458 Spider it own preset
- Fixed: Input conflict between addition action1 and axis controls removed.
- Fixed: Steering wheels controls conflict between tab navigation and map sections.
- Fixed: Steering wheel button reassignment now properly switches preset to "Custom"
Sound
- Added: Weather-appropriate ambient sounds in garage.
- Adjusted: Realistic tree stump cutting sound effects implemented.
- Adjusted: Sounds for Invictus Type A Scout vehicle.
- Adjusted: Enhanced reverse gear sounds for multiple vehicles.
- Adjusted: Asphalt laying sound effects volume increased
- Fixed: User hooked by the tower crane doesn't hear its sounds
- Fixed: Sound of tipper movement is missed for the observer in coop.
- Fixed: Sound of laying asphalt is too quiet
- Fixed: Branch break sounds now sync correctly during multiplayer terrain digging.
- Fixed: Collision sounds now properly sync between host and clients.
- Fixed: Inconsistent sound effects behavior in Eagle Mode resolved
- Fixed: Background music no longer stops after loading into the main menu from a scene
Render
- Added: Ultra-quality shadow preset in graphics settings.
- Adjusted: Enhanced sand texture detail in dump truck beds.
- Adjusted: Windshield raindrop visibility and quality in FPV mode enhanced.
- Adjusted: Mirrors now automatically enable by default when selecting Ultra graphics preset.
- Fixed (PS5): Raindrops now correctly create ripples on water surfaces.
- Fixed: Terrain textures now maintain sharpness when VRAM is sufficient (blurs only during actual VRAM shortages).
- Fixed: Mirrors now render correctly in PS5 Pro Quality Mode.
- Fixed: Fog of war appears and disappears with a delay.
Steam Deck
- Fixed: Fonts and icons now display correctly on Steam Deck.
- Minor performance/visuals optimisations.
Mods
- Fixed: Mod Browser navigation and mod loading stability improved.
- Fixed: Custom Scenario mods descriptions are now scrollable
Other
- Added: Radio icon animation during transmissions from Kelly
- Fixed: Resolved issue preventing resource storage access after switching between Legacy and Default crane control schemes.
- Fixed: Processed tree winch points now properly aligned with trunks.
- Fixed: The "Strengthen the pier" mission on Kernel map - now properly counts the last slab.
- Fixed: Rare bugs affecting winch point visuals markers on dynamic objects.
- Fixed: Issue with "Wide Concrete Bridge" phantom flickering when the player's vehicle passes through the phantom
Changed files in this update